Veltharis ap Rylix
Legend
Ravnica is also allowed.Not Ravnica?
Ravnica is also allowed.Not Ravnica?
I think the Dark Age on Terisiare and the wea of Fallen Empires in Sarpadia were roughly concurrent as well so you might could get a twofer.It would be. I especially think a campaign set during fallen empires just as the ice age is about to begin would be an interesting setting, it'd have that sense if impending doom as the world slowly freezes.
Seems like they are, I just did a quick check and it looks like there is dmsguild content for the settings.Are the published MtG settings available on DM's Guild?
Much the same. It was the imagery from the art that really pulled me in. I would be tempted to use Shadow of the Demon Lord to run it.If I ever get to run Curse of Strahd it will be set in Innistrad with an all human adventuring party. The imagery from the art book is so vivid.
I don't want to give WOTC money, but throw in a Brothers War book, a Weatherlight Saga/1st Phyrexian War Book, and content for Serra's Realm and Homelands, and I'd happily buy it all...Honestly the whole Dark - Fallen Empires - Ice Age - Alliances - Coldsnap era would be great.
If you're doing M:tG as an RPG, the PCs should have the option to become Planeswalkers - and to have mechanics that support that design. It is the core of M:tG.... Players in a MtG setting aren't planeswalkers summoning minions to attack another planeswalker, they're the people in the setting living in that world. ...
Sure, but I don't think that summoning is core to being a planeswalker, it's a core part of the card game, but not a core part of the story anymore. I also think that being a planeswalker is separate to have a MtG plane as a campaign setting, planeswalkers aren't all that important if wanting to play a game in Kamigawa, Theros, or Dmoninaria.If you're doing M:tG as an RPG, the PCs should have the option to become Planeswalkers - and to have mechanics that support that design. It is the core of M:tG.
Without the facets that tie it to Magic, these are just fairly generic fantasy realms. What makes it a M:tG setting is the manifestation of the mechanics of M:tG.Sure, but I don't think that summoning is core to being a planeswalker, it's a core part of the card game, but not a core part of the story anymore. I also think that being a planeswalker is separate to have a MtG plane as a campaign setting, planeswalkers aren't all that important if wanting to play a game in Kamigawa, Theros, or Dmoninaria.