TerraDave
5ever, or until 2024
Some first numbers, for this I am just listing everything from most must to least must:
80%+
d20s 154 89.02%
Spells 154 89.02%
Dungeon adventuring 149 86.13%
Levels (for class/character) 148 85.55%
dragons 148 85.55%
human 147 84.97%
CLASSES 146 84.39%
RACES 146 84.39%
MONSTERS 146 84.39%
Magic Items 144 83.24%
Wilderness adventuring 139 80.35%
70-80%
orcs 138 79.77%
elf 137 79.19%
dwarf 137 79.19%
goblins (and kin) 137 79.19%
fighter 136 78.61%
wizard/magic-user 135 78.03%
d4s, d6s, d8s, d10s, d12s, d00s 133 76.88%
rogue/thief 133 76.88%
giants 132 76.30%
City adventuring 131 75.72%
cleric 130 75.14%
Six abilities 128 73.99%
trolls 128 73.99%
HP 127 73.41%
demons and devils 127 73.41%
eXPerience points 126 72.83%
evil humans 123 71.10%
Gems and Gold 122 70.52%
elementals (and kin) 122 70.52%
60-70%
kobolds 118 68.21%
beholders 117 67.63%
mind-flayers 112 64.74%
AC (damage avoidance) 111 64.16%
halfling 108 62.43%
griffons and minators (and so on) 106 61.27%
50-60%
Multi-Classing 103 59.54%
fey 100 57.80%
Saving Throws 98 56.65%
giant/dire insects and animals 96 55.49%
Critical Hits 94 54.34%
3-18 ability scores 89 51.45%
20 or more kinds of weapons 89 51.45%
40-50%
6 or more kinds of Armor 84 48.55%
drow 84 48.55%
chainmail 81 46.82%
polearms 75 43.35%
Alignment (3 or 9 point) 72 41.62%
30-40%
tarasque 67 38.73%
paladin 65 37.57%
druid 59 34.10%
halfelf 55 31.79%
20-30%
OTHER 50 28.90%
gnome 48 27.75%
dinosaurs 46 26.59%
spells per day 45 26.01%
halforc 38 21.97%
barbarian 37 21.39%
bard (pc or prc) 36 20.81%
10-20%
(magic items) that boost strength, etc. 33 19.08%
assassin (pc or prc) 31 17.92%
monk 28 16.18%
anti-paladin/blackguard 28 16.18%
(sep) sorcerer 26 15.03%
tiefling 23 13.29%
10% or less
half-ogre 17 9.83%
NONE OF THE ABOVE 3 1.73%
The basic "D20 D&D" elements are in the top, with level, classes races, monsters, and of course d20s. Its interesting how low Alingment, Paladins, Druids, and Barbarians come in. (the other low ones are not such a great surprise, except...)
HALF-OGRES. YOU NEED HALF OGRES.
80%+
d20s 154 89.02%
Spells 154 89.02%
Dungeon adventuring 149 86.13%
Levels (for class/character) 148 85.55%
dragons 148 85.55%
human 147 84.97%
CLASSES 146 84.39%
RACES 146 84.39%
MONSTERS 146 84.39%
Magic Items 144 83.24%
Wilderness adventuring 139 80.35%
70-80%
orcs 138 79.77%
elf 137 79.19%
dwarf 137 79.19%
goblins (and kin) 137 79.19%
fighter 136 78.61%
wizard/magic-user 135 78.03%
d4s, d6s, d8s, d10s, d12s, d00s 133 76.88%
rogue/thief 133 76.88%
giants 132 76.30%
City adventuring 131 75.72%
cleric 130 75.14%
Six abilities 128 73.99%
trolls 128 73.99%
HP 127 73.41%
demons and devils 127 73.41%
eXPerience points 126 72.83%
evil humans 123 71.10%
Gems and Gold 122 70.52%
elementals (and kin) 122 70.52%
60-70%
kobolds 118 68.21%
beholders 117 67.63%
mind-flayers 112 64.74%
AC (damage avoidance) 111 64.16%
halfling 108 62.43%
griffons and minators (and so on) 106 61.27%
50-60%
Multi-Classing 103 59.54%
fey 100 57.80%
Saving Throws 98 56.65%
giant/dire insects and animals 96 55.49%
Critical Hits 94 54.34%
3-18 ability scores 89 51.45%
20 or more kinds of weapons 89 51.45%
40-50%
6 or more kinds of Armor 84 48.55%
drow 84 48.55%
chainmail 81 46.82%
polearms 75 43.35%
Alignment (3 or 9 point) 72 41.62%
30-40%
tarasque 67 38.73%
paladin 65 37.57%
druid 59 34.10%
halfelf 55 31.79%
20-30%
OTHER 50 28.90%
gnome 48 27.75%
dinosaurs 46 26.59%
spells per day 45 26.01%
halforc 38 21.97%
barbarian 37 21.39%
bard (pc or prc) 36 20.81%
10-20%
(magic items) that boost strength, etc. 33 19.08%
assassin (pc or prc) 31 17.92%
monk 28 16.18%
anti-paladin/blackguard 28 16.18%
(sep) sorcerer 26 15.03%
tiefling 23 13.29%
10% or less
half-ogre 17 9.83%
NONE OF THE ABOVE 3 1.73%
The basic "D20 D&D" elements are in the top, with level, classes races, monsters, and of course d20s. Its interesting how low Alingment, Paladins, Druids, and Barbarians come in. (the other low ones are not such a great surprise, except...)
HALF-OGRES. YOU NEED HALF OGRES.