grinning_loony
First Post
As I see it, one of the main problems with some of the non-fantasy settings out there, like d20 Modern and Mutants & Masterminds, is a lack of adventure support. This seems a little strange, as there are more d20 fantasy adventures out there than you can shake a dice pouch at. But one reason I've never started a d20 Modern campaign is because I would have to come up with my own adventures, and I just didn't have the time. The WotC webpage has been throwing a few up there, and there are a few on RPGnow, but still not too many. Even worse for Mutants & Masterminds, as far as I know. I imagine d20 Future will have the same problem. Compounding the d20 Modern issue is the fact that because the setting is so open-ended (do I have magic in my campaign? Psionics? Displacer beasts?) that an adventure may need substantial revision to be appropriate for my (or anyone else's) campaign - much more so than most fantasy adventures.
So, what so you folks think? Is this really a problem, or do most people have time to create their own adventures? If solid d20 Modern (and Mutants & Masterminds and other non-fantasy) adventures were available in electronic format, for, say, $3 or so, would you buy them? Would that make you more inclined to run a campaign for those settings? What if print adventures were available?
Thanks!
-Luke Johnson
Freelancer
So, what so you folks think? Is this really a problem, or do most people have time to create their own adventures? If solid d20 Modern (and Mutants & Masterminds and other non-fantasy) adventures were available in electronic format, for, say, $3 or so, would you buy them? Would that make you more inclined to run a campaign for those settings? What if print adventures were available?
Thanks!
-Luke Johnson
Freelancer