Edit: I will say that all those floating bonuses and such would be much easier if all that was being tracked electronically.
You mean like in a vide...*THUMP*
*scuffle scuffle*
*Grrrrrrr!*
*WHACK*
Please move along...nothing to see here.
Edit: I will say that all those floating bonuses and such would be much easier if all that was being tracked electronically.
hehe. There's nothing wrong with using a tool to track things. After all, papers and pencils are tools. Just not maybe the most sophisticated ones. I have to admit that existing tools are too klunky and building a game that virtually requires them seems kind of extreme. 4e really does come pretty close too (though honestly was 3.5 actually better in this respect? You'd have to go back to 2e to find a really simpler system).You mean like in a vide...*THUMP*
*scuffle scuffle*
*Grrrrrrr!*
*WHACK*
Please move along...nothing to see here.
hehe. There's nothing wrong with using a tool to track things. After all, papers and pencils are tools. Just not maybe the most sophisticated ones. I have to admit that existing tools are too klunky and building a game that virtually requires them seems kind of extreme. 4e really does come pretty close too (though honestly was 3.5 actually better in this respect? You'd have to go back to 2e to find a really simpler system).
Well, as I've stated before, the "V-word" aspect of 4Ed to me was that HSes reminded me of games like Tekken & Mortal Kombat...
But to the rest of the group I'm in (most of whom are programmers, at least one of whom is a game programmer), it reminded them of games like WoW. Not for the reasons usually stated, but precisely because of all the condition tracking. The very first critique they raised- almost to a man- was that they didn't like the idea of doing things a computer should be doing.
A Paladin is the sword-arm of his god, and generally has little or no ability to authority to perform the sacred rituals of the faith: marriages, investments, excommunications, etc.If they share powers, is a melee cleric different than a paladin, except that one marks and has more hit points and the other has better healing magic? To be fair, I don't really know the difference between a paladin and a melee cleric in the gameworld fiction either. Or are they really like the Knight and the Slayer - the same class as different roles?
A Cleric (of any kind) is primarily a minister to his deity's flock, performing as the conduit of divine boons to the believers...and woe to the outsiders. Any martial ability is a secondary benefit to the faith.
I don't see how those particular interpretations of the classes are reflected in the rules for those classes. Once you have a cleric dressing in heavy armor and walking around smashing people with a sword, he becomes just as much a "sword-arm" as his friend the paladin. And whether either character has a ecleasiastic authority to perform marriages or excommunications is entirely a question of the characters' roles in the relevant excleasiastical organization(s) -- not a question of character class.
I mean, I get the difference between a paladin and a robed priest casting ranged spells. But once you created an armored, weapon-using melee priest, it's just a paladin with a more healing-oriented set of powers.
-KS
The distinction originated in the RW functions of priests and the legends of what paladins do...and who asks them to do it.I don't see how those particular interpretations of the classes are reflected in the rules for those classes.