Not that I'd know, but I assume that writing a quality adventure is much harder than writing quality setting material. The preferance for the abstract rather than the directly applicable is interesting. Perhaps gamers prefer thinking about possibilities, and that it disturbs them when those possibilities are distilled down into a singularity because there's less to daydream about.I also must confess (no offense, Wil or Darrin!) that I didn't really find the adventures particularly inspiring.
rounser said:Not that I'd know, but I assume that writing a quality adventure is much harder than writing quality setting material. The preferance for the abstract rather than the directly applicable is interesting. Perhaps gamers prefer thinking about possibilities, and that it disturbs them when those possibilities are distilled down into a singularity because there's less to daydream about.
d20Dwarf said:thank goodness I didn't have the higher-level areas in MotM![]()
If I thought people would pay for lore and exposition, then I'd just go start selling short fiction on RPG Now instead of messing with spreadsheets all night to make sure my monsters and NPCs aren't short a skill point or attack bonus.![]()
If we were getting 5-6 FR books per year, I'd be all over it. However, with only 3-4 FR books annually, I want at least one of them to be a regional book - which is something we're not getting this year. Power of Faerûn is a great book (just got it), and I'm sure Dragons of Faerûn will be fine, but seeing as how The Twilight Tomb is an adventure, I feel that Mysteries of the Moonsea should have been a true regional book, not just a campaign arc with some lore sprinkled on top.d20Dwarf said:I agree with Darrin, I doubt you'll see all campaign arcs in lieu of regional sourcebooks. I just hope we have a mix of them in the future.
Whisperfoot said:![]()
Just pointing out that there are a lot of RPG products in existence that are primarily lore and exposition, and there are a lot of people who really go for that sort of thing. I'm one of them. That's not quite the same as a fictional narrative though.![]()
Sammael said:If we were getting 5-6 FR books per year, I'd be all over it. However, with only 3-4 FR books annually, I want at least one of them to be a regional book - which is something we're not getting this year. Power of Faerûn is a great book (just got it), and I'm sure Dragons of Faerûn will be fine, but seeing as how The Twilight Tomb is an adventure, I feel that Mysteries of the Moonsea should have been a true regional book, not just a campaign arc with some lore sprinkled on top.
I think you speak for the vast majority in terms of that preference, thus the popularity of worldbuilding races and nations that never were (especially mapmaking) among homebrew DMs. In fact, I don't think I'd be far off saying that the main "game behind the game" is worldbuilding - D&D's equivalent to Warhammer's miniature painting and customising.Personally, I like writing lore better than adventures. I mean, I enjoy adventure creation, since it gives me as a designer some narrative possibilities that other game design doesn't (and shouldn't), but it's easier and more fun to craft lore and exposition. Making proper stat blocks isn't really so easy as some people are claiming, especially at higher levels (thank goodness I didn't have the higher-level areas in MotM ), it's time consuming and very meticulous work...not super fun.
Right, same here. Given that adventures are outsold by rules and setting material, there must be a lot of ad libbers and collectors out there (and people running with some of the rules, but not dotting the i's and crossing the t's on most of the details because of the preparation time that would require).So, as a consumer and DM, I tend to prefer the opposite of what I like to write...I want my stat blocks and treasure and the rest of the tedium done for me! That informs what I as a professional want to put into the things I create; of course, the outline I'm given by my WotC masters also informs it quite a bit.
rounser said:Given that adventures are outsold by rules and setting material, there must be a lot of ad libbers and collectors out there.
rounser said:(and people running with some of the rules, but not dotting the i's and crossing the t's on most of the details because of the preparation time that would require).