What next to buy???

What's Midnight?

I checked the stock of my small, FLGS here in germany, and those were the three books that jumped at me (Oh, that and Necropolis, but if I get that, my group will ritually sacrefice me...)

And before anyone recommends a campaign setting - I run games in my own.

Oh, and if you're got other recommendations, I'll listen - just give a reason, not just "Midnight is cool"!

Cheers,
-Alla
 

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Book of the Righteous

If you want a discussion on a pantheon with churces and organisations and a lot of other stuff that shows how religion affects the world, get The Book of the Righteous (published by Green Ronin).

Here are the reviews for that:

http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=BOTR

Deities&Demigods is also cool if you want stats and stuff for several different pantheons.

Epic Level Handbook, hmm, I haven't looked that much in it to be honest.

Of the three you have mentioned, Manual of the Planes rocks my boat the most. (I really, really miss Planescape)

Cheers!

Maggan
 

Re: Book of the Righteous

Maggan said:
If you want a discussion on a pantheon with churces and organisations and a lot of other stuff that shows how religion affects the world, get The Book of the Righteous (published by Green Ronin).
I second this. If you want a Gods book, look no further. It is easily one of the most inspiring D&D sourcebooks I have ever read.

If you need to go WotC, go with the Manual of the Planes. Great for homebrews and just a solid DM resource in general.

I can't comment on the Epic Level Handbook as I don't own it but it probably wouldn't be a good purchase right now because I suspect it will get an overhaul in 3.5.

As for Midnight, I just picked it up. It is a campaign setting that is very Tolkien-inspired but don't let that fool you. It's dark as all the goodly gods have been cut off from the world and only evil remains. The class system has been tweaked to reflect this. Many of the core classes have been eliminated (clerics & paladins) because they are useless with no God around to grant powers. The PC's are suped-up because ownership of magic items is forbidden and those who do have them are hunted and killed.

All in all, a very solid setting and concept. I won't be running in that world anytime soon but it has gobs of good ideas and mechanics for any homebrew. I would recommend it, but only after you pick up Book of the Righteous. ;)
 

Manual of the Planes, hands down.

Lots of interesting things in that book, and it is far better written than ELH. ELH is just so full of rules holes the size of the Titanic it isn't funny.

Deities and Demigods. Have that book. Opened it twice I think.
 

This guy walks into a food hall with heaps of shops, all sorts of different food and asks "Should I have a big-mac, a quarter pounder with cheese or a McChicken?"

I have all three of these books helping to prevent my bookshelf from flying off into space.

ELH is useful for proving that D&D doesnt scale up and has neat rules for munchkin players to drool over.

Dieties has some cool monsters for said players to kill. Its other use is if you want to use one of the four pantheons it comes with in your own setting. A better bet is to go for Book of the Righteous.

Manual of the Planes is the only one of the three that I have been able to read cover to cover, and even if you are not really into the planes it may well encourage you to consider them. It also has lots of ideas that you can rework in your own way.

Look for something else unless your bookshelf is underweight.
 

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