Depends on the game.
Back when I was playing and running mostly dungeon crawls, or when continuity otherwise really didn't matter, we'd just roll up new characters, and send them in.
In many ways, this wound up unsatisfying. Some folks say that having resurrection too easily obtained makes death mean less. Well, if you can replace the character in a half hour without substantially changing things otherwise, the death isn't all that meaningful either.
Later on, we had a situation that wasn't so much a total party kill as it was a total party rendered unplayable. The GM devised a trap for the PCs, and had designed a couple of ways for us to escape. One was never hinted at, and we closed without ever knowing it was an opening. The other way out was deemed so morally reprehensible by the PCs that we refused to take the route. We told the GM that we'd prefer to simply assume the old party sat there forever, and create new character, than take his route.
Rather than have us create new characters, the GM decided to negotiate, and he took one of our other plausible escape plans.
Back when I was playing and running mostly dungeon crawls, or when continuity otherwise really didn't matter, we'd just roll up new characters, and send them in.
In many ways, this wound up unsatisfying. Some folks say that having resurrection too easily obtained makes death mean less. Well, if you can replace the character in a half hour without substantially changing things otherwise, the death isn't all that meaningful either.
Later on, we had a situation that wasn't so much a total party kill as it was a total party rendered unplayable. The GM devised a trap for the PCs, and had designed a couple of ways for us to escape. One was never hinted at, and we closed without ever knowing it was an opening. The other way out was deemed so morally reprehensible by the PCs that we refused to take the route. We told the GM that we'd prefer to simply assume the old party sat there forever, and create new character, than take his route.
Rather than have us create new characters, the GM decided to negotiate, and he took one of our other plausible escape plans.