humble minion
Legend
Definitely player options. I understand that they're being extraordinarily cautious on this front because 'more options' generally means 'spellcasters benefit much more than anyone else' and the option bloat and rampant min-maxing of 3e is something they're trying to avoid, but there's still some gaping conceptual holes that have actually meant I've shelved PC ideas because I haven't been able to build them in a way I'm satisfied with. A warlord of some sort, a psionics system of some sort, some coverage of the glaringly lacking cleric domains - things like earth, justice, ancestors, darkness, love, agriculture. And yeah, there's some holes in the wizard/sorcerer spell lists that could really do to be filled too, acid/poison/cold spells etc to even out elements a bit, and a couple of extra in-combat options for abjurers wouldn't go astray either. A mechanical device-based tinkerer rogue would be nice. An iron-skin monk centred around on resisting damage. A sha'ir warlock. While we're talking completely unrealistic wishlisting, I'd really like them to retrofit in one more skill that covers politics/law/commerce etc, and have a way for warlocks to substitute a stat other than charisma for spells & class features, but that definitely won't happen, alas.
Settings, yes. I really find myself uninterested in the MtG books or the CR setting books, just not really my thing, but I'd do all sorts of horrible things for a deep 300+ page 5e treatment of Dark Sun (base it off the 4e reboot where Kalak is dead but the Prism Pentad hasn't happened, please). And if we get Athas we get psionics and elemental cleric domains, so I'm happy on both fronts there. My favourite iteration of Ravenloft is the 3e version that belongs to White Wolf, so I can't see much hope for that, but I'd buy Al-Qadim like a shot if it came along, or Spelljammer, or Planescape, or something along the lines of Kara-Tur. Something very non-standard, that stretches the definition of D&D away form the conventional quasi-European-medieval a bit.
The completist in me wants magic item and spell creation rules, but I can't see it happening. 5e's entire release philosophy seems to be 'if you don't give them hammers they can't smash the system' and they're keeping player options very firmly under control so far. So it seems unlikely.
Settings, yes. I really find myself uninterested in the MtG books or the CR setting books, just not really my thing, but I'd do all sorts of horrible things for a deep 300+ page 5e treatment of Dark Sun (base it off the 4e reboot where Kalak is dead but the Prism Pentad hasn't happened, please). And if we get Athas we get psionics and elemental cleric domains, so I'm happy on both fronts there. My favourite iteration of Ravenloft is the 3e version that belongs to White Wolf, so I can't see much hope for that, but I'd buy Al-Qadim like a shot if it came along, or Spelljammer, or Planescape, or something along the lines of Kara-Tur. Something very non-standard, that stretches the definition of D&D away form the conventional quasi-European-medieval a bit.
The completist in me wants magic item and spell creation rules, but I can't see it happening. 5e's entire release philosophy seems to be 'if you don't give them hammers they can't smash the system' and they're keeping player options very firmly under control so far. So it seems unlikely.