Mouseferatu
Hero
Piratecat said:Marshals, as written. They're a weird class because they arguably aren't strong enough and need a full BAB... but as a dip class for high level paladins, they have a substantial and unbalancing effect on the game. Adding charisma bonus to (for instance) every party member's will saves means a whole lot when the high level paladin/marshal's charisma bonus is +9. I've decided to keep it, though, and simply disallow it in my next campaign.
May I humbly suggest my own marshal house rules?
1) Full BAB.
2) A couple of extra skill points.
3) All the auras that use Charisma modifier are limited to either Cha mod or marshal level, whichever is lower.
These make it a much more attractive full class, and a much less attractive dip.