What other Essentialized classes do you want?

The biggest question mark for essential builds is how they interact with multiclassing (and if they interact at all with hybridization). Outside of that, the build as effectively a new class opens up options for variant classes without requiring new classes. The runepriest could have been a cleric "build" which had different class features (although in some cases like cleric/runepriest and rogue/assassin, the 'new' class doesn't have to worry about the bagage of feats tied to the class, etc).

There are tons of new cleric books they can introduce in terms of domains, and the wizard has many schools as well (necromancy would be interesting).

The warlock, based on it's 3.5 design, could be an arcane equivalent to the fighter/rogue builds we've already seen, with eldritch blast as a basic attack which can be modified through various invocations that modify it's use [changing damage type and adding rider effects, have it as part of a melee attack, allowing it to attack multiple creatures at once, etc] and then utility powers that simulate the other invocations.

A barbarian that is more martial, with just a hint of primal (like the executioner assassin build) would be nice.

Perhaps a swordmage build that seems more like the duskblade, using basic attacks and casting spells "trough" the weapon, which would then modify the basic attack in ways similar to the Essential Fighters' stances and encounter power.
 

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I would like to see:

Archivist- A Wis + Int cloistered cleric.
Spellsinger- Controller bard.
Swashbuckler- Defender rogue who can push/pull/slide his marks all over the battlefield.
Wilder- Striker psion.
 


Rogue Spy/Assassin.

nikita07241003a.jpg

I can dream, can't I?
 

I believe that in a podcast interview, Mike Mearls said that there was going to be a new warlord build released this fall in Dragon that would work really well with the Essentials martial classes.
'Work really well?' I wonder if that's in the sense of being really effective, in the sense of meshing with them mechanically (basic attack spamming modified by ...something, 'commands,' maybe?), or in the sense of not being as broken as a basic-attack-granting pre-errata 'Lazy' Warlord would have been? Hmmm....

WARLORD! :) It was fine as a leader BTW. In fact how would a non-leader warlord even make sense? It would be like a non-arcane wizard...
The Warlord concept would work just fine with the Controller role - using strategic mastery to trick and manuever enemies into disadvantageous positions and actions (push/pull/slide, condition- and penalty- infliction, heck even dominate).
 
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What I want is to see the essentials characters rounded out before they start making more. I want more cleric domains than Sun & Storm (both of which looke fun) more fighter weapon specialistations than Sword/Axe & Sword/Hammer & the remaining schools of magic (except Abjurers I hate those guys)

I was very impressed with the Assassin so I would like to see something that uses cool twists on the machanics regardless of what it is.

I suppose a Sorcerer in the style of Warmage with very few powers & at wills that they can tweak is the only one that intrigues me.
 

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