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What Outsider abilities do plane touched get?

TheEvil said:
Remember that this is from the Outsider entry, not the plane-touched one. Whether or not the example Aasimar is a warrior immaterial to the the question. That aside, the specific race I am looking at has no example creature.

Storm Raven said:
Which specific race are you looking at then? You listed the planetouched (aasimar, tiefling, genasi), all of whom have specific examples listed. Now you say the creature you are looking at has no example creature, which seems confusing. If you let us know what creature you are interested in getting information about, you would get better answers.

TheEvil, could you answer the above question? What specific race are you looking at?
 

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TheEvil said:
The thing is, the description in the SRD specifically breaks out the different abilities into Features and Traits. Your argument seems to assume that this was done for no reason whatsoever. Which may be the case. This does weaken your argument that the exclusion from the stat information of specific monsters means they don't get it. Either the writers are incompetent or they are not, and it is poor form to say they are competent when it supports your argument, and call them incompetent when it dooes't.

I believe it breaks it out for applying templates to monsters.

Type features are often omitted from the monster entry.

The issue is that these plane-touched are native outsiders (as opposed to half-demons, etc.), which makes them the same as a human born on a outer plane, so they don't get the outsider type.
..."Creatures with this subtype are native to the Material Plane (hence the subtype’s name)."
 

werk said:
The issue is that these plane-touched are native outsiders (as opposed to half-demons, etc.), which makes them the same as a human born on a outer plane, so they don't get the outsider type.
..."Creatures with this subtype are native to the Material Plane (hence the subtype’s name)."

I think you are thinking of the extraplanar subtype which would apply to human born on an outer plane and traveling to the material. Plane touched are outsiders wherever they are born
 

Laman Stahros said:
TheEvil, could you answer the above question? What specific race are you looking at?

Whoops, forgot to answer that with my last entry. Almost none of the races offered up in Dragon Magazine include example creatures. The article that brought this one up was the one that included the Dust Para-Genasi.
 

TheEvil said:
Whoops, forgot to answer that with my last entry. Almost none of the races offered up in Dragon Magazine include example creatures. The article that brought this one up was the one that included the Dust Para-Genasi.

Then, were I DMing, I would rule in exactly the same way I said I would rule before: whatever class the para-genasi is a member of dictates his armor and weapon proficiencies. These are planetouched creatures, and hence my use of the aasimar example in my previous post.
 

Storm Raven said:
Then, were I DMing, I would rule in exactly the same way I said I would rule before: whatever class the para-genasi is a member of dictates his armor and weapon proficiencies. These are planetouched creatures, and hence my use of the aasimar example in my previous post.

Then I will ask again, why differentiate between Features and Traits if either one can be eliminated by lack of non-class hit dice?
 

TheEvil said:
Then I will ask again, why differentiate between Features and Traits if either one can be eliminated by lack of non-class hit dice?

Okay, turn this around - does a Dust Para-Genasi rogue have proficiency in light armor? The "entry" for this race doesn't list him in armor, so he's not proficient in it. Do his class abilities override this attribute of the racial description? If it does, why are weapons treated differently?

If I am the DM, I can apply common sense. The Dust Para-Genasi rogue has rogue armor and weapon proficiencies - because it does not appear to me like the weapon proficiencies were meant to override things like class abilities. Sometimes you have to view the details concerning the traits of particular creatures with an eye towards more than a strict reading of the text and get at what you believe is the reasonable interpretation. Would you rule that a hell hound was proficient with the spear?
 
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According to the MMIII.....

Native Subtype: "A subtype only applied to outsiders. These creature have mortal ancestors or a strong connection to the material plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the materail plane (hence the subtype's name)
Unlike true outsiders, native outsiders need to eat and sleep. "

It lists no additional powers additional powers.

Outsider Subtype: "An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the material plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existance"

It lists additional powers. It does seem vague and it could go either way until you compare it to the construct and living construct subtype. The living construct lists the addition traits and powers it gets, even if it is listed in construct subtype. I do not think that they would do this for every entry and forget it for the native subtype, so I would say no they do not get the outsider traits. The native outsiders are not true outsiders and are not subjected to a lot of the down sides of outsiders and they should not recieve the bonuses.


Kayn
 
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outsider is a type, not a subtype.

Native is a subtype that is placed only on outsiders. It lists all differences here.

Why would you assume that there are other differences not listed? Why wouldnt they be listed under the appropriate section?


Last I checked living construct lists all differences from a normal construct. At least last time I looked in the eberron campaign setting book. It is 'much' more complex than a simple 'native' subtype however.
 

Storm Raven said:
If I am the DM, I can apply common sense. The Dust Para-Genasi rogue has rogue armor and weapon proficiencies - because it does not appear to me like the weapon proficiencies were meant to override things like class abilities. Sometimes you have to view the details concerning the traits of particular creatures with an eye towards more than a strict reading of the text and get at what you believe is the reasonable interpretation. Would you rule that a hell hound was proficient with the spear?

In many cases though you are not given an example and therefore all you have to go by is that basic rule that all outsiders get martial weapon proficiency and are proficient in the armour in their stat block - even a hell hound

As a DM of course you can rule realistically or however you see fit - I would rule the other way. Whats important here are the RAW
 

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