Storm Raven
First Post
glass said:Shields are armour. See them listed right there on the armour table
Not in 3.5e they aren't. They don't even provide an armor bonus to AC.
glass said:Shields are armour. See them listed right there on the armour table
glass said:And they do. The fact that they are unlikely to use them in their native form is irrelevant.
Storm Raven said:But, according to your previous statements, this is wrong because it doesn't say that armor use granted by a trait is required to provide this. Intent is unimportant. Since your are just doing a mechanical reading of the text, dwarven rogues, for example, would be proficienct with shields.
Unless you go with a common sense view of what should be granted, in which case, you can rule that hell hounds don't have weapon proficiencies, dwarven rogues are limited to those weapon and armor proficiencies his class provides, and dust para-genasi are too.
The problem you are running in to is that the rules for outsiders weren't really intended to provide for PC type individuals who have no racial hit dice. They were intended to describe how to construct devas and the like. As a rule of thumb, I rule that unless you have racial hit dice, you generally don't get things like racial armor or weapon proficiencies, unless the racial description makes it real clear that it was intended that you do. The generic "outsider" description isn't a real clear announcement of intent on this score.
glass said:Shields are armour. See them listed right there on the armour table?
glass.
Storm Raven said:If you mechanically read the "outsider" template and apply it to the hell hound without using your brain in the process, you might come to this conclusion. I, on the other hand, prefer a DM with a modicum of common sense.
TheEvil said:Please answer my question: Why differentiate between Features and Traits if both are dependent on whether or not the creature has racial hit dice? Why not include the weapon and armor proficiencies in the features section if that is what was intended?
Creatures with 1 or less HD replace their monster levels with their character levels. The monster loses the attack bonus, saving throw bonuses, skills, and feats granted by its 1 monster HD and gains the attack bonus, save bonuses, skills, feats, and other class abilities of a 1st-level character of the appropriate class.
Storm Raven said:Because I'm looking at the rules concerning creatures with 1 Hit Die or less, and since weapon and armor proficiencies fall into the category of "feats", they are replaced by the feats and class abilities of a 1st level character of the appropriate class. From the SRD:
Prism said:Weapon and armour proficiencies are not always feats.