Ruin Explorer
Legend
? That 1d6 on successive attacks isn't limited to once per round. A dual-wielding ranger on a roll will keep adding it to every attack that hits. Maybe it is weak compared to other options (I haven't done a mathematical analysis), but it sure didn't feel weak in my group's playtests (though we had some technical issues, which might have skewed our perception).
I know +1d6 is effectively +3.5 damage, which is okay but only if you can get multiple attacks in a row to connect (and missing is very common in D&D, typically). It's just not a lot, especially when you don't have a lot of attacks (never really going about 2 maybe plus 1 from dual-wielding, but that uses your bonus action).
It's definitely weak compared to Fighter and Rogue (Basic Rogue) options, but I full expect it to be improved. I hope they just entirely re-work the Ranger build options, though, because both those options were fairly dull, ability-wise (though Horde Slayer does at least have the potentially effective whirlwind-type attack).