Amphimir Míriel
Explorer
ForbidenMaster said:I like how they had it in 3.5 because it all came out very simple:
If you were two handed you got a bonus to attack and damage but gave up an AC bonus.
If you used a shield then you got an AC bonus but gave up an attack and damage bonus.
If you duel wielded then you gave up both the AC bonus and the bonus to attack and damage, but gained a higher probability to hit (even with the -2/-5/-10 for balance).
The problem with that is that the bonuses to attack and damage by two-handed weapon users were far better than the AC bonus granted to Shield users or the extra attacks granted to dual wielders. (the 3.5 version of Power Attack was also a big part of that problem)
So in 3.5 everybody and his mom used a greatsword... It was, quite simply, the best tactical option for a melee character in core 3.5 D&D
This, of course, was a consequence of how dual-wielding was way too powerful on 2nd edition (Bladesinger with spells and dual longswords, Im looking at you!)
As Mearls pointed out on a thread about shields, fighting styles are tricky, because if you are not careful to balance it out perfectly, everybody picks the same choice...
And by God, I want to be able to play a Sword-and-Board Paladin and have some cool 300-style shield shoves, bashes and charges... And I also want to be able to play a cuisinart-style dual wielding ranger (call it a drizzt clone if you wish... I was also playing similar characters before I even heard of Salvatore)