Woas said:Any PrC that requires a player to be evil or do evil acts should not be allowed.
Woas said:Any PrC that requires a player to be evil or do evil acts should not be allowed.
ThirdWizard said:For heroic games, absolutely.
Shemeska said:Alienist.
On a very basic level it conflicts with most any PC regardless of alignment.
Lord Pendragon said:Forsaker and Apostle of Peace. They simply go against too much of what the party is going to want to do. Though not a PrC, I'd also include any PC with the Vow of Peace feat.
Remathilis said:Short answer: Whatever disrupts the Party.
Longer Answer: some PrCs that don't work well fall into two broad catagories: Icky and Annoying. Examples:
Icky: Alienist, Assassin, Blackguard, Ur-Priest, Pale Master. Usually, Icky PrCs are evil or transform you into something gross or otherwise scare-the-villagers horrible. These don't work in traditionally good parties, but make great villians.
Annoying: Forsaker (breaks magic items that could otherwise be used by others), Frenzied Beserker (can attack allies), Green Star Adept (requires special quests to gain class abilities). These classes require much dedication on the whole team to make the PC viable, which can drain resources, divert quests, and bore other players.
The third catagory (plain broken: see Pelor, Radiant Servant of) is never fun no matter the game.
LostSoul said:Don't you think that, by forcing players to choose the good or heroic path all the time, their goodness or heroism loses its meaning?
For example, Lord of the Rings:
Frodo: "Screw this, I put on the Ring! Ha ha!"
GM: "Nope, that would turn you evil. Take it off."
Although I now see the word requires up there, so with that I can agree. You should always have the choice to pick between good and evil (and the forgotten middle child, neutral).