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What products do you want to see?

What products do all of us gamers want to see? We'll make a big list of them, and see which company is brave enough to take the challenge.

I'd like to see a book with options for high level characters other than prestige classes. Come on, where are the high-level feats and non-magical armor that provides a +15 AC bonus? :) Stuff like that.

Also, a book with advice for running said high-level games. A big DM's guide book. How about a style guide, suggestions for how to run games of a certain type.
 

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RangerWickett said:
Come on, where are the high-level feats and non-magical armor that provides a +15 AC bonus? :) Stuff like that.

Yikes! I probably wouldn't allow the +7 armor with max dex of +3 from Arms and Armor in my game; +5/+5 or perhaps +6/+4 might be okay but I think the remainder should be accomplished with enhancement bonuses.
 

I'd like to see a book of optional rules. Some varient core classes would be nice or better rules to customize the characters. I'd like to see advice for creating backgrounds and the skills and feats that fit the particuliar backgrounds. What I'd really like to see, and I'm sure this would be difficult, would be to come up with a damage system that doesn't use HP/WP per level. Everything has a specific number dependant on class and constitution. Of course all the fddamages of weapons and spells needs to be redone. I'd like to see optional races, or varient races. How humans of a sea faring society differ from humans of the desert for instance. I'd like to see a merit/flaw system.
 

I'd like to see theme/setting books, like the ones for Gurps...(plus d20 versions of various fantasy novels...)

Or like from Avalanche Press, only longer. I mean, is 48/64 pages really enough for Atlantis? Or China?

A Pokemon style d20 game would be nice, too. Not so for myself, but to help get new players for role playing as a whole I know WOTC has the pokemon license, but there are several clones of it
 

I would love to see some of the following:

Old non-D&D modules/sourcebooks updated to d20 status. This would include the old Fantasy Master series of books like Aesheba: Greek Africa, Town of Baldemar and their line of modules. Central Casting updated to d20 including Dungeons and Heroes of Legend. Old Runequest/Midkemia Press bookls like RUnequest Cities, Carse and Tulan. Of course, what talk of old products would be complete without a mention of Bard Games and their ilk such as Atlantis triology and the Atlantis Lost World series it latter became? Of course, it seems too late for Talislanta and Arduin, both of which would've made perfect d20 settings with their unique take on things.

I'd love to see WoTC resurrect Role Aids as a seperate official line that handled all the optional material and was OGL. Their sourcebooks, like Dragons, Giants, and Monsters of Myth & Legend (I,II,III) were setting standards that TSR sometimes failed to equal.

The old Primal Order capsystem series needs to seriously make a comeback. With the OGL and d20 systems being out there, and numerous new game systems that Primal Order never covered, this could be a really great seller. Their line up of potential books still haven't been covered, The Military Order and the Economic Order, would make fantastic sellers.

No mention of a generic sourcebook could be complete without Citybook and their printers, Flying Buffalo. I'm very pleased to hear about Grimtooth's Traps for d20 but hope that other material makes it as well. The Hole Delver's Guide was humours, but there were some serious entries in the stable as well. Of course, Lejentia would make such a serious d20 sourcebook, its not even funny.

There are some other products I'd love to see updated. The Dungeon Masters Design Kit. I lent mine out to a friend and it was destroyed, lost like Atlantis under a sea of burning cola and hi-c. The various DMG books in Blue from 2nd edition. The first and fifth ones, Campaign Sourcebook and Catacomb Guide did a great job on starting GMS, while Creative Campaigning, did a good job on more senior material.

Of course, the 1st ed DMG still gets some use. Tables for everything. Information on translatting characters from one game to another. (Hell, I was just complianing that d20 official games need something like this), and lets not forget the simple section on traps, gems, jewelry, and gambling.

Looking over this list, it would seem that I'm looking for more books for GMs. Not more monster books, not more magic items, but more how to advice and metathinking on why and how things should be done in a certain order.

Tables And Tools... yeah, that's the ticket. A new sourcebook for GMs of all levels...
 

JoeGKushner said:
The various DMG books in Blue from 2nd edition. The first and fifth ones, Campaign Sourcebook and Catacomb Guide did a great job on starting GMS, while Creative Campaigning, did a good job on more senior material.

What about those two books isn't already not D20 compliant? They're just concept books. IIRC, there's no rules in them, per se. They are, and have always been, D20 compatible.
 

die_kluge said:


What about those two books isn't already not D20 compliant? They're just concept books. IIRC, there's no rules in them, per se. They are, and have always been, D20 compatible.

That is 100% correct but alas, they are hard to find and more importantly, they aren't new so many people are unaware of them and the benefit they can have on the DMing style of newer people who've grown up in a time of 'back to the dungeon' style of gaming.
 

I would like to see:
1) stuff for level 10+
2) more use of OGL from other companies.
3) d20 software
4) adventures and suplements based on historic earth
 


Anything as long as it is reasearched.

If a random gamer just sits down and types a bunch of stuff that "feels right" it isn't any different than anything I could come up with by myself. As much as I've given Avalanche a hard time for their covers, I salute their ability to take a topic and read up on it.

This is not to say I'm against "epic" adventures where the hero fights a duel while standing on a galloping horse. But if such an event is a common theme in the book, I'd want the author to actually know a thing or two about dueling and horseback riding.
 

Into the Woods

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