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D&D General What published module have you run or played the most?

Ed_Laprade

Adventurer
Hommlet, for the town mostly. That puts it head and shoulders above anything else as a starter adventure IMO. (Well Phandelver maybe, but I've only run it once.)

Second place is Keep on the Borderlands.
 

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S'mon

Legend
Obviously, if you don't/haven't run published modules in D&D, this is not the thread for you.

If you do, though, do you have favorites, and more specifically do you have one that you have run or played more than any others?

For the most part, I have only really recently started using modules as opposed to home brew adventures. That said, I have probably run The Sunless Citadel a dozen times in the 20 years (wow) since its release. It is my go-to introductory module, essentially my Keep on the Borderlands (despite the fact that I started playing D&D way back in 1985). It has all the things that make a great low level dungeon, including factions to deal with, horrible monsters, a potential TPK or two and fortune and glory to be won. Since it made it's official appearance for 5E in Tales of the Yawning Portal I have run it another half dozen times for folks trying to get into D&D. I much prefer it to Lost Mines as a singular adventure, though I think LMoP is a better introductory campaign.
I've probably run orange cover B3 Palace of the Silver Princess the most times - most recently in Mini Six, a D6 System variant. However Forge of Fury is getting to be a close rival! Also ran Halls of Tizun Thane a few times. Isle of Dread and Castle Amber of course. Not run Keep on the Borderlands very much, oddly.
 



toucanbuzz

Legend
Tomb of Horrors x4. Twice for different AD&D groups, 1x in 3.5, 1x in 5E (not the Yawning Portal version).

Freedom/A Little Adventure (Dark Sun) x3. Twice AD&D, 1x in 5E conversion.

Kingmaker x2 (Paizo). 1x in Pathfinder, current 5E conversion campaign.

White Plume Mountain x2. Both AD&D.

Ghost Tower of Inverness x2. AD&D and 3.5 conversion.

Savage Tide x2 (Dungeon mega-adventure). Partial completion in 3.5 and 5E conversion.

Mad God's Key (Dungeon magazine #114). Great 1st level adventure, 3rd and Pathfinder.
 

el-remmen

Moderator Emeritus
I forgot B3 - Palace of the Silver Princess which I have definitely run at least three time, but probably more like five.

But the other thing I wanted to bring up was the number of people who are saying things like "I never or hardly ever re-run modules." I can understand not wanting to repeat material with the same group, but getting to run the same (good) module with different people is a pleasure unto itself: To both see what different choices they make and to run it more smoothly on your end as the DM is a delight!
 

I generally only run a module once, but there's one notable exception:

T1 The Village of Hommlet

That's pretty much my platonic ideal of a 1e module, right there.

Now, I am starting to get the hankering to revisit some other modules I've run before. I've been thinking about re-running Out of the Abyss, but changing out the problematic drow parts to be more current. And I want to re-run I6 Ravenloft - the first time I did it, I ran it in one long session, and I feel like I shorted the adventure by not spending more time on it.
 


Stormonu

Legend
That is why it is better to run it as a skill challenge meant to convince the lizardfolk to invite the humans of Saltmarsh to join the alliance once the truth is figured out, rather than "just figuring it out." And then have the PCs prove their loyalty by taking care of the 1000 Teeth problem (in my game, this was a focus of a religious schism in the tribe of LF that had a chance of collapsing the alliance).
Yeah, that works, it’s just a shame that a 32-page adventure can be reduced to a 3-6 rolls or a paragraph of RP and a lone encounter.
 


Alzrius

The EN World kitten
For 3E it's an easy answer: The Sunless Citadel, since it was my go-to for new players for quite a long time, even after we started using Pathfinder 1E instead of 3.X.

For 2E it's harder to determine. I suppose it was technically A Hero's Tale, since I used several of the adventures in its anthology (though not all of them) at different times for my group.

Please note my use of affiliate links in this post.
 

Burnside

Space Jam Confirmed
Lost Mine of Phandelver - 3.5 times
King of the Cats by MT Black - I think 4 times
Sunless Citadel - 2 times
Bad Apples by Dan Coleman - 2 times
Curse of Strahd - finishing up second time currently

Three of my own DMsGuild adventures I have run many times, due to playtesting and running them professionally at cons & live events
Secrets of the Blind Palace - estimate 10x, could be more
Attack on Coppercoil - at least 3 times, could be more
The Passenger (from The Malady Chronicles) - 3 times
 



el-remmen

Moderator Emeritus
Yeah, that works, it’s just a shame that a 32-page adventure can be reduced to a 3-6 rolls or a paragraph of RP and a lone encounter.

You mean a lone combat encounter? Because there are plenty of encounters. The other guests of the lizardfolk, the secret prisoner, the priests guarding the abomination weird thing in the temple, and the other high priest who hates outsiders. Just walking around meeting (lizard) people, talking to them and trying to not be a bad guest and start a fight was a two session adventure! (if you include travel to and from)
 

steeldragons

Steeliest of the dragons
Epic
I have a soft spot for Lost Caverns of Tsojcanth.
And The Slavers series, or at least A1 & A2 have seen more play than 3 or 4.

But I think, if we're really talking about "the most often used/played"...I think either Sinister Secret of Saltmarsh or Cult of the Reptile God have seen more action/get pulled out more than the two higher level ones.
 

Stormonu

Legend
I forgot B3 - Palace of the Silver Princess which I have definitely run at least three time, but probably more like five.

But the other thing I wanted to bring up was the number of people who are saying things like "I never or hardly ever re-run modules." I can understand not wanting to repeat material with the same group, but getting to run the same (good) module with different people is a pleasure unto itself: To both see what different choices they make and to run it more smoothly on your end as the DM is a delight!
There are so, so many adventures out there I could go through several lifetimes to try them all out. Running the same adventure multiple times is less fulfilling that breaking out one you haven’t done before and trying it out.

There are however, some good enough to do more than one (I6 & S2 for me).
 


jasper

Rotten DM
DDAL01-01 over 6 times but this my go to con module for new people. Some the old classics about 3 times each. DDAL06-01 I ran 4 times.
 

Lanefan

Victoria Rules
As DM and player, combined totals:

a friend's homebrew module: 5 times and counting (running it again as we speak)
Forgotten Temple of Tharizdun: 4 (?) times
L-1 Secret of Bone Hill: 4 times
A-2 Slavers Stockade: 3 (?) times
Tower of Ullision: 3 times

A huge number twice, once as player then again as DM.
 

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