D&D 5E What Races (classes) do you allow or disallow in your campaign?

Threads like this remind me why there are so many "bad DM" threads out there. It's the DM's job to create an atmosphere of fun, with help from the players. It is NOT the DM's job to beat the players over the head with asinine restrictions based on what he or she prefers to play. There are too many DMs out there who think it's acceptable to force their players to play the races/classes that the DM personally likes.

These DMs are particularly bad when it comes to race, and use fantasy racism to aggressively punish players who wanna play something besides the Tolkien retread races. Look, real life racism is bad enough and shouldn't exist. As a DM I personally have ZERO TOLERANCE for racism in a game environment, which is supposed to be fun and inclusive.

I don't see a disclaimer from you so...

If a DM wanted to run a campaign in 900 AC about the Traladaran/Thyatian conflict in Karameikos, and the players have agreed to that setting - you feel it is alright to come to the table with your Tabaxi character?

If the table has agreed to run a Count Dracula campaign set on Earth - with a rise of magic spin, do you feel its ok to come to the table with your Githyanki character?

In both instances the DM can make those races work, but the presence of that race will detract from the main theme of the particular campaign - which is not the goal. The racial/class restrictions are not there to punish players but to assist in the story-telling and explore the particular setting/theme.
 
Last edited:

log in or register to remove this ad

....lengthy post....

Just to refresh your memory:

- in older versions of D&D elves have limits on what classes they could be
- in older versions of D&D elves have limits on what levels they could reach
- in older versions of D&D there was a racial preference table, and not every race liked elves!
- in older versions of D&D elves could not be raised from the dead by 'normal' means

Happy to help :)
 

Dude, you could have saved a bunch if time by just saying, "Elves suxxorz!!1!"

Only to someone who is either too stubborn or small-minded to accept or too dumb to understand the criticism.

Otherwise "Elves suxxorsz!!!1!" is merely a random non-sequitur without any presented evidence. It remains merely a baseless opinion.

My criticism illustrates how elves fundamentally, if everything written about them in each edition is to be taken at face value, in fact do check off every single box on the "identifying a Mary Sue character" check list.

If you had never heard of Elves before and someone approached you.

"So my character is like this race of people who look just like humans except they all have super model/porn star bodies and otherwise the only distinguishing feature is pointed ears and sexy eyes. And she is totally the most beautiful girl in every room she is ever going to enter because this race is more beautiful than all humans. And she looks only 15, but she has actually been around for 100 years just like... totally hanging out in her races perfect Utopia as basically a princess because all of the girls of this race are all equal but all so like princesses because no one ever has to work, they can just study and do art and stuff. So she has more experience and knowledge to draw on than even the oldest member of the party. Also, she never has to sleep, so you can never catch her off guard or ambush her. Also, she inherently knows magic and all of her people know how to use the best single-handed melee weapon and best ranged weapon in the game because they totally practice at that being the idealistic, peaceful civilization they are. Also, she can see and hear better than everyone else, especially at night. And her people are respected and idealized throughout the whole land and recognized as the ultimate good people. Especially magical creatures love them and will always listen and regular peasants will always act like she is a celebrity. Oh, and she can totally have babies with humans if she wants unlike every other race in the world. And her people have exclusive access to the best magic and the best metal and the best craftsmanship in all of the world, everyone aspires to have something made by her people as it is always the best. Also, there is like a subgroup of this race perfectly suited for each and every class in the game and they have slightly different skin tones. Naturally I am the subrace ideal for my class."

If you had never heard of this race before, you would decry this being called a "race" immediately. It utterly fails in every regard that would make a race well... a RACE. Its just a flat-out wishlist for someone who wants a super human character. There is no wonder it is the second most often chosen race in the game.

The fact that this gets a pass simply because "It was in Lord of the Rings" is the worst possible "filter" to use. I would suspect anyone who plays and elf and has actually put any thought into what being an elf by D&D standards means would be far more of a disruption than someone who wants to play an Orc or a Shifter or a Warforged or a Goliath. At least all of those imply an actual culture that could feasibly exist in the world as presented and come with significant drawbacks and flaws in exchange for whatever superior abilities they might confer. The Elf, as presented over the editions of D&D, utterly fails in that regard. Not because "Elves suxxorz!!!1!" but because when you actually compare what the race confers aside from the actual numerated mechanics, it is a Mary Sue race and it utterly fails the test of what would make a good race.

Could you take the basic idea of Elves and do something better with it?
Sure. To start with, they aren't necessarily "beautiful" but rather have features that could or could not be taken as attractive.
They don't have exclusive access to the best metal, because they are forest dwelling people who don't actually do any mining.
The majority of the elves live as peasants in their society, maybe it is just economically equitable enough that they don't necessarily feel like peasants, but are still expected to spend most of their time working for the benefit of their society in actual tangible ways (i.e. building, gathering food, etc.) or, alternatively, they use some sort of slave labor system (possibly of seemingly non-sentient magical creatures) to see their needs are fulfilled.
They are not naturally morally and ethically superior to humans in all ways, but rather they have particular vices and sins and faults that are quite common among their people and this makes them distrusted and disliked.
They don't just live for hundreds of years, never sleeping, always gathering knowledge and experience. Instead, perhaps they can put off sleeping for weeks, even months, and then have to catch up with that sleep all in one long go. Maybe their spirits are even carried to another realm and interact collectively with other elven spirits. And while asleep they do not need to eat or drink nor do they age or change. Sleeping could even be addictive and they might sleep for decades if another doesn't wake them, only to wake up lost and confused and with only the vaguest recollection of what their lives were like before that. Thus, they may well live for centuries, but only a portion of that time is spent active and they tend to lose their memories and experiences and even sometimes much of their own identity.

Sometime like that could still be recognizable "Elf" and actually be flawed enough to make up for its benefits and be an actually interesting element to have in the world.


Elves don't necessarily HAVE to suck, but as presented in D&D with their massive list of benefits that aren't on the actual character sheet and their lack of a properly conceptualized culture, they are perhaps the single most disruptive race a player could play despite the fact that they are a "standard race."


Just to refresh your memory:


- in older versions of D&D elves have limits on what classes they could be
- in older versions of D&D elves have limits on what levels they could reach
- in older versions of D&D there was a racial preference table, and not every race liked elves!
- in older versions of D&D elves could not be raised from the dead by 'normal' means


Happy to help :)

They had fewer limits on classes and a higher cap on every class they could be than literally every other race but human and half-elf. In other words, when comparing the non-human races, they had the LEAST restrictions. Since we are talking about non-human races here, that just demonstrates one more additional benefit elves were given over all others.

I don't recall any racial preference table, but I do recall how one could flip through the monster manual and nearly every "good" monster would specify it preferred elves to all other peoples or, in the very least, it wouldn't deal with anyone but an elf or possibly a human.

So the Raise from Dead thing is the only legitimate drawback. Granted, it could be a pretty significant one given how often characters died in those editions.
 
Last edited:

These DMs are particularly bad when it comes to race, and use fantasy racism to aggressively punish players who wanna play something besides the Tolkien retread races. Look, real life racism is bad enough and shouldn't exist. As a DM I personally have ZERO TOLERANCE for racism in a game environment, which is supposed to be fun and inclusive.

I guess you wouldn't have enjoyed a session I ran where the party were in a frontier town controlled by Half Orcs, the party had to make it appear their Elf was a slave, stripped, shackled and gagged, to stop him being imprisoned.

Pity, my players thought it was great fun

Or another session in which a party's Half Orc was hauled up in front of a religious inquisition because of his devotion to Gruumsh? An assumption the zealots (correctly) made based on his race.

Pity, as that was another really interesting gaming session.
 

They had fewer limits on classes and a higher cap on every class they could be than literally every other race but human and half-elf. In other words, when comparing the non-human races, they had the LEAST restrictions. Since we are talking about non-human races here, that just demonstrates one more additional benefit elves were given over all others.

I don't recall any racial preference table, but I do recall how one could flip through the monster manual and nearly every "good" monster would specify it preferred elves to all other peoples or, in the very least, it wouldn't deal with anyone but an elf or possibly a human.

Racial Preference table - PHB Page 18, UA Page 12

As per PHB:
Elves could not be Clerics, Half Orcs could
Dwarfs and Half Orcs could reach higher levels as Fighters
Half Orcs could reach higher levels as Assassins

As per UA
Clerics are now allowed for most races, Dwarfs could reach higher level, Gnomes the same level
Dwarfs and Half Orcs still better as Fighters
Half Orcs are still better Assassins.

And yes, Half Elves can reach a higher level in most classes.

Regarding 'good' monsters, bear in mind most humanoids will actively target an Elf before anyone else due to racial hatred. So that's swings and roundabouts.
 

As with most things, the answer is somewhere in the middle.

Yes, there can be strong reasons to not allow a particular race or class into a given campaign. I think most players would recognize that fact and work with a DM to find something suitable that they would enjoy.

Yes, letting people play the options that they'd like even if the DM does not can be good. It can open up game elements that were unforseen. It can open peoples' eyes about a particular race or class they had previously dismissed. And very often, the presence of a race or class doesn't have that big an impact on the setting or campaign as one might think.

Both of those statements are true, and 90% of the time any conflict can be reconciled at the table through rational discussion. The DM and player talk about it and work it out.

What doesn't seem rational is to always have blanket restrictions, and to never bend on them, or to insist such restrictions are applied due to the behavior of others. Nope....always banning Gnomes is a decision made by the DM. The fact that a d-bag player in the past had a gnome is a correlation but not causation thing.

On the flipside, a player always insisting that any and all options be open to them no matter what is equally irrational. If the setting or campaign has elements that make a class or race ill-suited for it, then they should respect the work the DM has put in and see if they can find a suitable option.

Both extremes seem like whiny narcissism. Luckily, anytime I've seen such a conflict come up in actual play, people work it out and everything's fine. Such steadfast stubborness seems more a by-product of internet discussion rather than any real human interaction.
 

Hello, the races allowed in my games depend totally on the setting.
In general, the more time passes, the more I'm restricting them to humans only.
 

There is nothing wacky about non Tolkien races.

It depends on the setting and personal tastes. Plenty of people find the Tolkien races wacky.

Personally, I don't much like the 'Star Wars Cantina' or Planescape style where there are scores of sentient races contently working alongside each other as if none of them found the other weird. It works for, say Star Wars, but it has a sort of science fiction feel that I'm not going for in a fantasy. But I would _play_ in such a setting quite happily if the DM was good.

I'd be happy with any fantasy setting that had a small set of well constructed and conceived races - including a list that is inspired by Tolkien.

I'm also happy with 'human only'.

Or to put it another way, I'm pretty much happy with any list of races a GM hands me.

Full disclosure, this is my current list of DM pre-approved PC races:

Human
Elf
Dwarf
Goblin
Hobgoblin
Half-Elf
Half-Goblin
Sidhe
Changling
Pixie
Idreth
Orine

I don't really trust players to actually RP anything but a human, but I do give them the option to reach for other races more out of hope than conviction. Besides, players like mechanical variation.
 

I don't see a disclaimer from you so...

If a DM wanted to run a campaign in 900 AC about the Traladaran/Thyatian conflict in Karameikos, and the players have agreed to that setting - you feel it is alright to come to the table with your Tabaxi character?

If the table has agreed to run a Count Dracula campaign set on Earth - with a rise of magic spin, do you feel its ok to come to the table with your Githyanki character?

In both instances the DM can make those races work, but the presence of that race will detract from the main theme of the particular campaign - which is not the goal. The racial/class restrictions are not there to punish players but to assist in the story-telling and explore the particular setting/theme.

For the campaign set in 900 AC you could probably have a player be part of the invading Thyatian army and play a Rakasta from Ochalea. The Traladarans either hate you because they know you are Thyatian or fear you because they think you are a were-creature.

I get your point, though. If a player says "I want to play a Tabaxi or else!" versus "I want to play something like a Tabaxi. What do you have?" the former will be harder to deal with than the latter.

A good DM will figure out why a player wants to play a certain character and what in particular the player finds appealing. A good player will engage with the world as the DM has presented it. My favorite campaign ever resulted from the above. The DM had one rule for those of us creating characters - don't make powerful PCs. The players bought into his vision and the setting (Harn) and we had a great time.
 

If you had never heard of Elves before and someone approached you.

"So my character is like this race of people who look just like humans except they all have super model/porn star bodies and otherwise the only distinguishing feature is pointed ears and sexy eyes. And she is totally the most beautiful girl in every room she is ever going to enter because this race is more beautiful than all humans. And she looks only 15, but she has actually been around for 100 years just like... totally hanging out in her races perfect Utopia as basically a princess because all of the girls of this race are all equal but all so like princesses because no one ever has to work, they can just study and do art and stuff. So she has more experience and knowledge to draw on than even the oldest member of the party. Also, she never has to sleep, so you can never catch her off guard or ambush her. Also, she inherently knows magic and all of her people know how to use the best single-handed melee weapon and best ranged weapon in the game because they totally practice at that being the idealistic, peaceful civilization they are. Also, she can see and hear better than everyone else, especially at night. And her people are respected and idealized throughout the whole land and recognized as the ultimate good people. Especially magical creatures love them and will always listen and regular peasants will always act like she is a celebrity. Oh, and she can totally have babies with humans if she wants unlike every other race in the world. And her people have exclusive access to the best magic and the best metal and the best craftsmanship in all of the world, everyone aspires to have something made by her people as it is always the best. Also, there is like a subgroup of this race perfectly suited for each and every class in the game and they have slightly different skin tones. Naturally I am the subrace ideal for my class."
If someone approached me and said this I'd think "God, what a nerd."

If someone else approached me and delivered a weird value-judgment critique of what the first rando said I'd think "Wow, what a nerdier nerd. Also kinda judge-y."

And I say this as a lifelong nerd!
 

Remove ads

Top