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5E What setting would you like for an adventure?

WHich Setting for a Big Adventure Book (ala Curse of Strahd)

  • Dragonlance/Krynn

    Votes: 13 15.7%
  • Kara Tur/Oriental Adventures

    Votes: 11 13.3%
  • Al Qadim/Arabian Nights

    Votes: 16 19.3%
  • Mystara/Known World

    Votes: 10 12.0%
  • Red Steel

    Votes: 7 8.4%
  • Jakandor

    Votes: 1 1.2%
  • Planescape

    Votes: 14 16.9%
  • Spelljammer

    Votes: 17 20.5%
  • Dark Sun/Athas

    Votes: 21 25.3%
  • Birthright

    Votes: 9 10.8%
  • Blackmoor

    Votes: 6 7.2%
  • Council of Wyrms

    Votes: 2 2.4%
  • Nentir Vale

    Votes: 15 18.1%
  • Greyhawk

    Votes: 18 21.7%
  • Ghostwalk

    Votes: 2 2.4%
  • Eberron

    Votes: 19 22.9%
  • Non-Swordcoast FR

    Votes: 12 14.5%
  • Dragonfist

    Votes: 2 2.4%
  • Other (something I forgot)

    Votes: 12 14.5%

  • Total voters
    83

Reynard

Legend
If WotC were to give another setting the Curse of Strahd treatment -- no main campaign setting, just an adventure in that setting with just enough information to run that adventure -- which setting(s) would you prefer?

And in the comments, answer this: did you not pick a setting you like because you would rather see something else for it?

Note that I included Eberron mostly because I want a big adventure for it, and included "non Sword Coast FR" because there's a lot of places not yet explored.
 

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Snarf Zagyg

Aleena died for your sins.
I was going to say Pelinore just to be difficult, but in reality there are two, non-listed campaign settings I would love to see.

1. Mahasarpa. A more south-Asian themed campaign setting; too often, we default to the "Japanese" or, maybe, "Japanese + Chinese" when there is a rich, varied, and colorful tradition.

2. Lankhmar. I know it can't happen for IP reasons, but the Lankhmar/D&D bond is as old as they get (Lieber/Gygax, Deities and Demigods, Lankhmar setting in 1e) and it is a brilliant swords and sorcery setting for D&D; really, a lot of Greyhawk remains a pale imitation of the best of Lankhmar.
 


Reynard

Legend
I was going to say Pelinore just to be difficult, but in reality there are two, non-listed campaign settings I would love to see.

1. Mahasarpa. A more south-Asian themed campaign setting; too often, we default to the "Japanese" or, maybe, "Japanese + Chinese" when there is a rich, varied, and colorful tradition.
I saw this one listed in Wikipedia from whence I pulled names I could not recall, but I don't think I have ever encountered it before. Where/when is it from? Is it a Magic setting?

2. Lankhmar. I know it can't happen for IP reasons, but the Lankhmar/D&D bond is as old as they get (Lieber/Gygax, Deities and Demigods, Lankhmar setting in 1e) and it is a brilliant swords and sorcery setting for D&D; really, a lot of Greyhawk remains a pale imitation of the best of Lankhmar.
I left this one off the list because it isn't a WotC owned property. Same with Conan. Full disclosure: I'd love to see both.
 


Snarf Zagyg

Aleena died for your sins.
I saw this one listed in Wikipedia from whence I pulled names I could not recall, but I don't think I have ever encountered it before. Where/when is it from? Is it a Magic setting?
It was 3e era, short little optional Oriental Adventures add-on. IIRC, the official content was only about 10 pages or so, but it was the only time I can recall that they tried to flesh out the idea of playing in something that had flavors of South Asia (specifically the Indian subcontinent) instead of the usual Ninja / Kung Fu "fusion" they serve up as a "pan-Asian" campaign setting.

It was more useful to get you started on your own homebrew than as a real campaign setting, TBH. I'd love to see them revisit it!

I left this one off the list because it isn't a WotC owned property. Same with Conan. Full disclosure: I'd love to see both.
Lankhmar is totally worth cheating for! :)
 

S'mon

Legend
Dragonlance - it was made to tell the one big story, so do that story. Preferably with Elmore '80s big hair art at least in an appendix. :)

I think Dragonlance is one that WoTC could do better than the original modules, which suffer from the mid-80s verboseness in cramped clunky layout.
 

TwoSix

The hero you deserve
Supporter
I voted Al-Qadim.

Rationale: We know 5e loves to publish books that squish a couple different things together, but one thing we haven't had is a primary adventure that also has some setting and crunch included. So put out a 128 page adventure for Al-Qadim, and add in 40-50 pages of setting gazetter with 30 pages of crunch (sha'ir, some new subclasses).
 
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Tonguez

Hero
Mahasarpa - the exoticism of Asian jungle themes and Hindu-influenced cultures

Birthright - building in political intrigue, social ‘events’ and unique Monster antagonist

Kara-Tur/Al-Qadim
 

Tonguez

Hero
It was 3e era, short little optional Oriental Adventures add-on. IIRC, the official content was only about 10 pages or so, but it was the only time I can recall that they tried to flesh out the idea of playing in something that had flavors of South Asia (specifically the Indian subcontinent) instead of the usual Ninja / Kung Fu "fusion" they serve up as a "pan-Asian" campaign setting.

It was more useful to get you started on your own homebrew than as a real campaign setting, TBH. I'd love to see them revisit it!
Agreed and Mahasarpa is still available for download too.

And although the ‘Hindu‘ themes give the impression of it being ‘India’ focussed, James Wyatt said his campaign was inspired by Angkor Watt (Cambodia) and I played a game set in Vietnam.
 

Reynard

Legend
Agreed and Mahasarpa is still available for download too.

And although the ‘Hindu‘ themes give the impression of it being ‘India’ focussed, James Wyatt said his campaign was inspired by Angkor Watt (Cambodia) and I played a game set in Vietnam.
It's a fascinating region. WAY BACK in the day I worked on an Exalted book and leaned heavily on the cultures and mythologies of the area.
 

Eltab

Hero
Nentir Vale would lend itself to a Red Hand of Doom-y adventure where the PCs hear that another Point of Light reports trouble, go to help, meet allies, relieve the besieged village (or whatever) and bring the retreating foes to battle (or try to) before they can escape the area.
 


Eltab

Hero
FR not the Sword Coast: the ocean bay that used to be the psionic kingdom of Jhammdath was high and dry (and depopulated) during the Spellplague, then submerged again. Trying to set up a new kingdom with a bunch of relics floating around again would be a different twist on an old theme. (And provide an 'acid test' for psionics rules that will not threaten Dark Sun.)
 

Mercurius

Legend
Hard to pick, because all of the ones I'd choose I'd rather see as full-blown setting books.

So I cheated. A bit.

I picked Spelljammer, and imagined an adventure path that is a bit like Star Trek--a long journey, exploring different worlds. The PCs find a spelljammer in some dusty ruin and figure out how to fly it. They leave the world, and travel through the spheres, visiting different worlds. Each world is a sandbox location to be explored, with the underlying quest of "voyaging to world's beyond" and trying to figure out the origin of their ship.

You could do something similar with Planescape, but it would be best served as a setting and/or Manual of the Planes sourcebook.
 

Marandahir

Crown-Forester
I feel like they should do this exclusively for the rest of the Kitchen-Sink settings (Greyhawk, Blackmoor, Mystara, Nerath, etc), rather than spend time giving us a setting book for something that competes directly with Forgotten Realms. These could be more than one adventure book for each.

I'd also love an adventure book for Spelljammer, which includes all we need to play like the stats for the ships. No need to have playable Giff or Robo-Gnomes, in my opinion, though maybe they could be released as semi-official addendums with the possibility of upgrading to canon, akin to Tortle, Grung, and Locathah (of which, only Tortle has been republished).

This is as opposed to Planescape, which is more about the various planes and their interesting settings and thus is served better as a setting book. Spelljammer is more "boldly going," and thus fits perfect for an adventure path.
 


Dragonfist....like the old Jackie Chan movie? Or Dragon Fist like the Super Sayan Goku move?

Also Dragon’s have claws not fists. 🤫

Lankhmar and Blackmoor would be cool, but I have the old products.

I would love some original content...how about a swashbuckling style adventure in the vein of the Three Musketeers and Captain Alatriste novels,( from Arturo Perez Reverte).
 

Ath-kethin

Adventurer
As long as they don't try to gritty-reboot it and kept it same as it was back in the day, I vote Spelljammer all the way.

And as there seems to be some interest: I've already produced one very well-received and heavily Al-Qadim inspired adventure/”digital sourcebox" called Midnight in the City of Brass, which draws from 2e lore and is entirely compatible with it. We are also just weeks away from releasing a 5e Zakhara campaign guide, which Fate willing will be available in PoD hardcover as well as in PDF.
 

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