We know psionics will be in 4e in some manner (Eberron demands it). But what should be done to upgrade it for 4e?
Magical spellcasting is getting a serious overhaul, as we all know. Certain design principles, like making sure that wizards can keep using magic all day instead of running out and having to go back to a crossbow, affect Psions as much or more than they affect Wizards. And as the vancian magic system is mostly going away, it suggests that sacred cows like the psions spell point system are in danger as well.
So, what makes psionics what they are? What are the core aspects of psionics, in terms of fluff and the rules' interaction with the fluff, that must be kept? What changes ought to be made to bring psionics in line with the rest of the 4e design philosophy?
What aspects of psionics are sacred cows that should be kept, and what should be discarded? Psionic focus seems to be an early nod towards per encounter mechanics. What should be done there, now that per encounter abilities are spreading?
My personal thoughts are that I've never really liked the implementation of psionics, but I've always liked the idea of psionic powers. So this is an excellent chance for a revision that makes me want to play/allow psionics in my games. My pet brainstorm is a mental exhaustion mechanic tied to a psionic character's use of his powers.
Any thoughts?
Magical spellcasting is getting a serious overhaul, as we all know. Certain design principles, like making sure that wizards can keep using magic all day instead of running out and having to go back to a crossbow, affect Psions as much or more than they affect Wizards. And as the vancian magic system is mostly going away, it suggests that sacred cows like the psions spell point system are in danger as well.
So, what makes psionics what they are? What are the core aspects of psionics, in terms of fluff and the rules' interaction with the fluff, that must be kept? What changes ought to be made to bring psionics in line with the rest of the 4e design philosophy?
What aspects of psionics are sacred cows that should be kept, and what should be discarded? Psionic focus seems to be an early nod towards per encounter mechanics. What should be done there, now that per encounter abilities are spreading?
My personal thoughts are that I've never really liked the implementation of psionics, but I've always liked the idea of psionic powers. So this is an excellent chance for a revision that makes me want to play/allow psionics in my games. My pet brainstorm is a mental exhaustion mechanic tied to a psionic character's use of his powers.
Any thoughts?