What should have been included in 1E's UA that wasn't in there?

Official adoption of the THAC0 system since modules had started to use it without explanation and some of us didn't use Basic at all.

Jason
 

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T. Foster said:
The mountebank, mystic, and savant classes (I could continue to live without the jester, I suspect).

Now is UA after or before the savant and jester (don't know about the other two, don't have those issues ;) ) appeared in Dragon magazine in the mid to late 80's?
 

VirgilCaine said:
Now is UA after or before the savant and jester (don't know about the other two, don't have those issues ;) ) appeared in Dragon magazine in the mid to late 80's?
A jester NPC class (designed by someone other than Gygax) appeared in Dragon #60 (April 82). In Dragon #65 (Sept 82) Gygax listed all of the classes he intended to add to AD&D over the coming months -- acrobat, barbarian, cavalier, jester, mountebank, mystic, and savant. He specified that his jester wouldn't be the same as the one that had already been published. The acrobat, barbarian, and cavalier appeared subsequently (in issues 69, 63, and 72 respectively) and were compiled into UA in 1985. Gygax's jester, mountebank, mystic, and savant never saw print. There may have been write-ups of some/all of these classes by other authors in the post-Gygax era but (at least for me) that's not the same thing.
 




dcas said:
Anti-paladins are useless as player characters.

Untrue. I've seen paladins fall, watched them rise as Paladins of Tyranny or another as a Fallen Disciple (homebrewed prestige class), and played as a Paladin of Order (LN rather than LG). There is rich roleplaying potential in that.
 


molonel said:
Untrue. I've seen paladins fall, watched them rise as Paladins of Tyranny or another as a Fallen Disciple (homebrewed prestige class), and played as a Paladin of Order (LN rather than LG). There is rich roleplaying potential in that.
This thread is about the first edition AD&D Unearthed Arcana, so the anti-paladins to which I was referring are 1e anti-paladins (described in Dragon magazine). They are chaotic evil and are totally unplayable.

Under the 1e rules, paladins who "fall" simply become fighters.
 


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