replicant2
First Post
T. Foster said:milieu
Now there's a Gygax-ism if there ever was one!
T. Foster said:milieu
molonel said:Chaotic Evil has always been difficult to play in a party, even an evil party. Lawful evil, however, is quite doable.
I haven't seen anyone start evil and go good, but I'd like to.
replicant2 said:A chapter entitled "The fighter: In Memoriam," since that class was effectively rendered obsolete by the barbarian and the cavalier.
T. Foster said:There may have been write-ups of some/all of these classes by other authors in the post-Gygax era but (at least for me) that's not the same thing.
T. Foster said:A jester NPC class (designed by someone other than Gygax) appeared in Dragon #60 (April 82). [snip] He specified that his jester wouldn't be the same as the one that had already been published.
T. Foster said:This is another area where I think UA represents an intermediate stepping stone on the way to Gygax's never-published 2E AD&D -- there are socio-economic class tables in UA, and at least the implication that the character's social class determines what classes he's eligible to pursue (e.g. if you have SEC 1 you can only be a thief or assassin, etc.) -- but it's something of an afterthought (except for cavalier characters), nothing like its importance in Gygax's later work -- Mythus, Living Fantasy, the Yggsburgh setting for C&C. I strongly suspect Gygax's 2E would've expanded the role of SEC in AD&D to something more like the latter works.
grodog said:Social class was also strongly hinted at as far back as the 1980 Greyhawk folio, though there really weren't any rules to back it up, I think that the material published there aligns with Gygax's outlines in Dragon 72 for the Cavalier and then later in UA.
I've never been in a 1e game that used UA, but on paper, the UA barbarian strikes me as the extreme case of 1e's approach to balance. On the one hand, they have lots and lots of bonuses and special abilities; on the other, they have ability-score requirements that aren't trivial to get by random roll, a unique restriction on associating with spellcasters (which means friction in most parties), and steep XP requirements.Anson Caralya said:I disagree. With single and double weapon specialization the UA fighter had much more combat punch than a barbarian with the same xp's. The barbarian also had a number of restrictions in use of magic items and association with magic-users which clearly differentiated him from a fighter. All in all, I thought barbarians might have been a bit overpowered (the original Dragon write-up which I believe excluded use of all magic items was more balanced IMO), but I certainly didn't think they rendered fighters obsolete.
Why am I always the last one to know?the Jester said:The mystic, savant, mounteback, etc.- all the things he was working on for the PH2 that we'll never see....