Okay I sorta got a choice to make. I am almsot lvl 15, and need to pick a feat. The problem it I qualify for a couple of feats that I want, but am unsure of what to take. So I am looking for Oppinons. The choices are:
Dragon Toughness, Extra Smite, Greater Resliliency, Prone Attack, Lightning Reflexes, Combat Focus
Dragon Toughness I like because it would increase my hitpoints significantly.
Extra Smite would be a nice amount of bonus damage.
Greater Resiliency would give me DR 3/-, which would soften attacks.
Prone Attack: good agaisnt trips
Lightning Reflexes to improve my low reflex save.
Combat Focus would allow me to gain good benifits in 1 on 1 combat. Thsi is what it does.
COMBAT FOCUS [General]
Paying little heed to distractions and other threats, you may focus your attacks on one opponent, leaving yourself open to others.
Prerequisite: Dodge, Improved Initiative, base attack
bonus of +5 or higher.
Benefit: On your action, before making attack rolls for a round, you may choose to focus your efforts against one opponent. Against this opponent, you get a +2 bonus to attack and a +1 dodge bonus to Armour Class. The +1 Armour Class bonus from Dodge must be applied to the same opponent for a total bonus of +2. You have a -2 penalty to Armour Class against all other opponents
Draken
Medium size (Human)
Hit Dice:11d10 +3d8 +84 (198)
Spirit Points: 42/42
Initiative: +7 (dex +3, Improved Initiative +4)
Speed: 40 ft. (Mithril Full Plate & Boots of Springing & Striding)
AC: 30 (+3 Dex, +2 Mithril Full Plate of Speed, Deflection +3, Speed +4)
Attacks: Mercurial Great Sword +24/+19/+14/+24 melee; or Might Composite Long Bow +17/+12/+7/+17 ranged
Damage: Mercurial Great Sword 2d6 +15; or Mighty Composite Long Bow (str +4) 1d8 +5
Face/Reach: 5ft by 5ft./5ft.
Special Attacks: Turn Undead 4/day, Smite 1/day
Special Qualities: Domains (Luck & War), Clerical & Templar spell, Mettle, Weapon Specialization, DR 2/- , Bonus Feats x4, Racial traits, Transformation (Burning Soul) 1/day
Saves: Fort +22, Ref +8, Will +16
Abilities: Str 22, Dex 16, Con 22, Int 14, Wis 16, Cha 12
Skills: Concentration +12, Diplomacy +7, Jump +21, Knowledge (Planes) +11.5, Knowledge (Religion) +10,Listen +8.5, Sense Motive +7.5, Spot +13.5
Languages: Common, Elven, Oriental
Feats: Dodge, Endurance, Exotic Prof (Mercurial Great Sword), Expertise, Improved Critical (Mercurial Great Sword), Improved Initiative, Improved Trip, Knock Down, Power Attack, Power Critical (Mercurial Great Sword), Weapon Focus (Mercurial Great Sword, Weapon Specialization (Mercurial Great Sword)
Climate/Terrain: Any
Organization: Solitary or Party
CL: 14 (Cleric 3/Fighter 4/Templar 5/Forsaken 2)
XP: 96,483/105,000
Items:Amulet of Health +4, Bag of Holding (Minor), Belt of Giant Strength +4, Boots of Springing & Striding, Cloak of Resistance +2 Dimensional Ring (Minor Artifact), Keen Scabbard, Len's of Eagle Eye's, Mercurial Great Sword +4, Mighty Composite (str +4) Long Bow +1, +2 Mithril Full Plate Of Speed, Ring of Protection +3, Wand of Cure Light
Wounds x2 (40/50)
Dragon Toughness, Extra Smite, Greater Resliliency, Prone Attack, Lightning Reflexes, Combat Focus
Dragon Toughness I like because it would increase my hitpoints significantly.
Extra Smite would be a nice amount of bonus damage.
Greater Resiliency would give me DR 3/-, which would soften attacks.
Prone Attack: good agaisnt trips
Lightning Reflexes to improve my low reflex save.
Combat Focus would allow me to gain good benifits in 1 on 1 combat. Thsi is what it does.
COMBAT FOCUS [General]
Paying little heed to distractions and other threats, you may focus your attacks on one opponent, leaving yourself open to others.
Prerequisite: Dodge, Improved Initiative, base attack
bonus of +5 or higher.
Benefit: On your action, before making attack rolls for a round, you may choose to focus your efforts against one opponent. Against this opponent, you get a +2 bonus to attack and a +1 dodge bonus to Armour Class. The +1 Armour Class bonus from Dodge must be applied to the same opponent for a total bonus of +2. You have a -2 penalty to Armour Class against all other opponents
Draken
Medium size (Human)
Hit Dice:11d10 +3d8 +84 (198)
Spirit Points: 42/42
Initiative: +7 (dex +3, Improved Initiative +4)
Speed: 40 ft. (Mithril Full Plate & Boots of Springing & Striding)
AC: 30 (+3 Dex, +2 Mithril Full Plate of Speed, Deflection +3, Speed +4)
Attacks: Mercurial Great Sword +24/+19/+14/+24 melee; or Might Composite Long Bow +17/+12/+7/+17 ranged
Damage: Mercurial Great Sword 2d6 +15; or Mighty Composite Long Bow (str +4) 1d8 +5
Face/Reach: 5ft by 5ft./5ft.
Special Attacks: Turn Undead 4/day, Smite 1/day
Special Qualities: Domains (Luck & War), Clerical & Templar spell, Mettle, Weapon Specialization, DR 2/- , Bonus Feats x4, Racial traits, Transformation (Burning Soul) 1/day
Saves: Fort +22, Ref +8, Will +16
Abilities: Str 22, Dex 16, Con 22, Int 14, Wis 16, Cha 12
Skills: Concentration +12, Diplomacy +7, Jump +21, Knowledge (Planes) +11.5, Knowledge (Religion) +10,Listen +8.5, Sense Motive +7.5, Spot +13.5
Languages: Common, Elven, Oriental
Feats: Dodge, Endurance, Exotic Prof (Mercurial Great Sword), Expertise, Improved Critical (Mercurial Great Sword), Improved Initiative, Improved Trip, Knock Down, Power Attack, Power Critical (Mercurial Great Sword), Weapon Focus (Mercurial Great Sword, Weapon Specialization (Mercurial Great Sword)
Climate/Terrain: Any
Organization: Solitary or Party
CL: 14 (Cleric 3/Fighter 4/Templar 5/Forsaken 2)
XP: 96,483/105,000
Items:Amulet of Health +4, Bag of Holding (Minor), Belt of Giant Strength +4, Boots of Springing & Striding, Cloak of Resistance +2 Dimensional Ring (Minor Artifact), Keen Scabbard, Len's of Eagle Eye's, Mercurial Great Sword +4, Mighty Composite (str +4) Long Bow +1, +2 Mithril Full Plate Of Speed, Ring of Protection +3, Wand of Cure Light
Wounds x2 (40/50)