DavyGreenwind
Just some guy
I would love a full Witch class. If not Witch, an Int-based non-caster, like an Investigator or Savant.
Between the EK and the Bladesinger, I'm not sure how much design space there is for a mystic warrior who casts spells. You have a 9 level spellcaster with the same number of attacks as a fighter in the level range that 95% of games end at. It gets to sub in an attack for true strike/other cantrip so is already dealing more damage than just attacking twice. It has great defense in any fight that actually matters. What design space is there between this and the EK that wouldnt be OP or a chump class?those exist becuse no one has done it right, do it well and those all die off replaced by a stranger class
Witches have pretty broad representations across many cultures. They can be crafty Ghibli witches or curse-slinging cacklers. I think they'd have a unique mix of primal and arcane spells, and a few unique ones of their own, since their means of learning magic is traditional knowledge, somewhere between Wizard and Druid. I think there's a lot of design room and unfulfilled archetypes for WitchesMaybe I imagine the witch class like a mixture of primal artificier and the vestige binder class from 3.5 Tome of Battle. In the battlefield she would be more focused into poisons or explosive alchemy, o nerfing+buff-breaking enemies, althought the gameplay should be simple and fast in the tabletop. A subclass could be about plants like monster allies, style "plants vs zombies" or "garden warfare".
Who caresI disagree with this implementation, though.
Mod Note:Who cares
The warlord is unpopular because of a bunch of nonsense arguments about realism in a game that absolutely sucks at simulating anything. They also seemed to come from old grumps, so I don;t know how much WOTC should bother catering to the 60+ OSR crowd. Most of them seem to hate WOTC anyways.