Chris_Nightwing
First Post
Wouldn't that make skills into mini feats? A +1 doesn't affect the roll much. The more important part would be the "take 10" unlock.
I suppose it would, in a strange way. I think that giving a large numerical boost for 'training' in a skill is a poor way to represent the fact that you've been doing something for years. I also don't want particular skills to be deemed essential, so that you can mix basketweaving with perception in the same system. Making the bonus small achieves this, and the ability to take 10 is very useful, but not necessarily amazing on combat skills. I'm not sure if I would make the take 10 like 3E, so only when you're not stressed, or like skill mastery, ie: roll but get no less than 10.
Heck, I remember many people were enamoured with an untrained, apprentice, journeyman, adept, master ranking system (or similar). Each rank could be a +1 to your ability checks for this skill (allowing you to achieve higher DCs) and an increase in the minimum you can roll on the dice (like skill mastery):
Code:
Rank --- Bonus --- Minimum d20 Roll
Untrained 0 1
Apprentice +1 8
Journeyman +2 10
Adept +3 12
Master +4 14