D&D (2024) what should the wizard's subclasses be?

Vaalingrade

Legend
War Mage
ISO Standard Blaster for those who want to play wizard wrong.

Ritualist
Make ritual interesting again, dang it!

Necromancer / Illusionist
The trad schools that deserve to continue existing, both require more than just spells to follow through with the promise of their premise. Should be classes on their own, but we can't have nice things.
 

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I meant what are their niches and theme not just ideas we already have?
why those sub classes?
"My t-shirt is raising a lot of questions already answered by the shirt."

As to why, they seem to cover a lot of iconic wizard archetypes. I also sense that I've stepped into some perilous territory of which I was unaware, so I think I'll slink back out.
 

Shiroiken

Legend
Assuming they keep to only 4 for 1D&D, I'd suggest the following as the most obvious choices:

  • Warmage - combat caster; focuses on Abjurations and Evocations
  • Beguiler - combination of Enchanter and Illusionist
  • Summoner - creates and boosts allies; possibly includes transmutation
The last spot is trickier, as I could see a Seer or Necromancer. Probably best to do Seer, with Necromancer as a DMG option.
 


Deekin

Adventurer
Knowing the design team?

Bladesinger ( wizard with access to Warrior group special features)

Mystic Theruge (Wizard with access to priest group special feature and divine/primal spell lists)

Lore Master (Wizard with extra proficency and Expertise)

School Specialist ( the existing PHB subclasses but lumped into one overarching subclass)
 

NotAYakk

Legend
While I get the school specialist as an overaching thing, it doesn't work.

A necromancer should be more than a generic "specialist of necromancy spells". The fun parts of abjurer and necromancer aren't those that are generic "you are better at spells of school X by this factor", but are thematically tied to abjuration and necromancy (and to the spells in question! Just not generically).
 

EzekielRaiden

Follower of the Way
While I get the school specialist as an overaching thing, it doesn't work.

A necromancer should be more than a generic "specialist of necromancy spells". The fun parts of abjurer and necromancer aren't those that are generic "you are better at spells of school X by this factor", but are thematically tied to abjuration and necromancy (and to the spells in question! Just not generically).
What makes you think that would go away? Those school-specific things would just be "consult table for which feature you get at level X, based on the school you chose." Possibly streamlined a little to conserve space.
 

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