Maxperson
Morkus from Orkus
Okay, folks. Raise your hand if you've also seen this problem.
I see it. I think it was the reserve spells now that I think on it. That will teach me to post in haste.
Okay, folks. Raise your hand if you've also seen this problem.
If you look at the DMG, you will see where they make a point for GM ruling about "use" beyond what the combat tracking round by round " stuff calls for.Does it make sense for a PC to be able to swing multiple pounds of metal around every few seconds for an entire day? It doesn't to me. So yes, it would seem VERY wrong to me for that to happen.
I don't know where you are getting "Not magical enough" from. The problem is not a lack of magic, but too much magic.
That's marginally less unreasonable I guess. But I wouldn't let a fighter swing a sword for a 1000 rounds, either.
See DMG for rules and recommendation that vould apply to the walls situations.It's all about how it feels. It feels very wrong for either magic or martial to be unlimited. I've already hit this issue with 3e warlocks. I've had players say that they will sit around for hours or days blasting through this wall or destroy that building with their eldritch blast.
Not mr but if i did, would reference the DMG wall hacking example to resolve it.Okay, folks. Raise your hand if you've also seen this problem.
If you look at the DMG, you will see where they make a point for GM ruling about "use" beyond what the combat tracking round by round " stuff calls for.
There is no **rule** ssying you can cast a cantrip every sucmx secinds for a whole day without problem just like there is no rule saying you can swing a sword 10000 times a fmday nor a rule saying that swords wear out... But they make it cleat the GM should or can rule that a normal sword cant cut down a castle wall because the sword will wear down well before the wsll does.
Absence of a rule that forces per-use tracking does not imply unreasonable extrmes muchbless demand it.
You could ban cantrips and have wizards name their crossbows "Magic".
See DMG for rules and recommendation that vould apply to the walls situations.
Just because its not vovered in combat time doesnt mean it is vanished from reality.
That's the rule. At will, and has the magic to keep doing it over and over. No other limits other than those placed on them by combat. Since you can only produce one cantrip a round in combat, even outside of combat you can only produce a cantrip once every six seconds.
There is no absence of a rule, though. The rule is that you can cast cantrips 24/7 without limitations other than how many you can cast a round.
5e says, "rulings, not rules." You, as a GM, are *expected* to occasionally make rulings when a corner case gets a little silly. You are, in effect, part of the game system. This is not a flaw - it was found that trying to make a game bullet-proof has bad side effects. It is better to have a game that is good for what it is intended, and trust the GM when players step outside those bounds. And you don't need a rule - just apply something that makes sense to you at the time, and move on.