What sort of product do you want to buy that no one is producing?

Monster cards.

Full-color, high-quality laminated cardstock, probably 4"x6". Sell 'em at 50 for $20.

On one side, the illustartion from the source book. On the other side, a complete stat-block.

This, to me, seems like an absolute no-brainer, and I've been wondering about where they were since the 3.0 MM was released. They've already got the art and the stat-blocks, and considering the number of monster manuals and other sourcebooks, they could sell at least 10 sets.
 

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foxwick said:
To everyone asking for electronic tools: Give it up

There is a very good strategic reason for WotC to not make (any elements of) DnD electronic. It's a slippery slope that leads to people playing RPG video games instead of playing DnD and buying books.
By that argument, so is using a wiki as a campaign log and ... posting on message boards. :uhoh:
 

Drawmack said:
There was a book put out about 5 years ago called dungeons that did just this - it's an awesome resource and the essay are truely timeless and not tied directly to any RPG.

Are you referring to the book by AEG?

Olaf the Stout
 

A setting similar to Jakandor (if not an update)- good vs good where cultural mores are the reason for the conflict.

Not new races, but new ways of using the old ones. A book that can be used with most settings. With no new classes, feats or racial levels.
 

1) Feat Compendium

2) Class Compendium (all base & all prestige classes)

3) Humanoid/Human-ish/Demi-human Compendium (basically, a "playable races" book)

4) Arcane Spell Compendium

5) Divine Spell Compendium

6) Combat Compendium (all modes & methods of combat ever devised plus tips to make the process quick & smooth)
 

foxwick said:
To everyone asking for electronic tools: Give it up.

Um, hello McFly? WotC packaged an electronic Character Generator with the PHB. They released E-Tools and kept that going till November, and they have been polling people on their website for an electronic table top.
 

Crothian said:
Mechancis wise I would love to see a book that had ways to modify the core classes. We don't need all these new prestige classes and base classes. All we need is a book that has ways to modify the existing classes. We get a little of it here and there but no one seems to want to devote a book to it. Everyone wants to reinvent the wheel.
Oh, holy crap. I buy very little d20 stuff these days, but I would snap that up in a heartbeat.
 

Whizbang Dustyboots said:
(Although I question whether it's worth supporting the 10 people who play Wu Jen characters.)

I kind of like the Wu Jen in principle, but don't ever see enough things to do with them to make them interesting. If there were more support (feats like those in the Complete books that make use of the "guardian spirit" feature, etc.) I'd be interested in something like that.

Which, I guess, just goes back to what some others have suggested, perhaps a revised Oriental Adventures, or even better something like a "Complete Oriental" handbook (just expansion of the classes and things, rather than trying to cram classes *and* a campaign setting in one book).

I'd go for Crothian's concept of a book with ways of modifying classes- like a bunch of Alternate Class Features (like in the PHB II) for all the various classes and new classes in the different books.
 

Lanefan said:
1e or 1e-compatible (which means 0e or 2e would do) adventure modules, mid-high level. On paper, not PDF.

Try Pied Piper Publishing; it's A small publishing house recently launched by Rob Kuntz, a longtime friend of Mr. Gygax. He only sells old-school style modules in print format.

Lorne
 


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