What sort of product do you want to buy that no one is producing?

Cthulhudrew said:
I'd go for Crothian's concept of a book with ways of modifying classes- like a bunch of Alternate Class Features (like in the PHB II) for all the various classes and new classes in the different books.


Some of the UA variants are pretty good, too, IMO.
 

log in or register to remove this ad

foxwick said:
To everyone asking for electronic tools: Give it up

There is a very good strategic reason for WotC to not make (any elements of) DnD electronic. It's a slippery slope that leads to people playing RPG video games instead of playing DnD and buying books.

Excuse me?! Dude I could seriously need it since it would save me TONS of time and I'd still by and play/run D&D if I had it.

Mythus,

Blame it on poor circulation. ;)

JV,

Yeah that kind of logic just struck me as odd too.

Tuzen,

I give you 3 out of the 5 might happen. But not sure about Humaniod races or Combat compendium. (Although I do agree they should do it)
 

mythusmage said:
For Eberron ...

The Guide to Why a Continent About the Size of Asia has a Population Smaller Than That of 14th Century England
:lol:
A wizard did it! Err sorry, this is Eberron... an artificer did it!
 


For reasons none of us truly understand, any more than anyone can explain why Soth was in Ravenloft one version of D&D and then dead in the next one.

Or why they needed to keep him in Krynn anyway?! I mean couldn't they get another death knight? What about that guy that almost killed Laurana?
 


A book dealing with the relatively newish notion of Substitution levels / Alternate Class features. I love the idea of being able to customize the various classes in different ways, based on race, regional variations, different cultures, etc, etc. Variant classes, such as presented in Unearthed Arcana (or classes that are inherently variable, such as the Witch or Totem-Warrior, of Arcana Unearthed) also work better for me than fairly specialized classes like the Paladin.

At least one book devoted to updating each of the following settings;
Al-Qadim
Scarred Lands
Mystara

A book about uses for skills and how to integrate them and involve them during a game, those forgotten bastard stepchildren that live in the murky shadows beneath feats, spells, etc. (Alchemy, in particular, deserves a book of it's own, or at least a chapter of it's own in a 3.5 Arms & Equipment Guide, right next to the chapter on Craft skills and how to use them well.)


I really, really, really *don't* need many more monsters, feats, spells or Prestige Classes (or base classes). I've already got many, many times more of each of those than I could ever possibly make use of in a coherent world / setting / game.

Books that enhance what already exists in-game would appeal to me rather than laundry lists of new spells-that-look-like-floating-energy-weapons or savage-noble-animal-headed-humanoids or feats-that-let-me-sneak-attack-sentient-vegetables or 10,000-new-ways-to-use-that-shiny-new-Swift/Immediate-Action-mechanic.
 
Last edited:

Packs of NON-RANDOMIZED pre-painted plastic minis for RPG use!

Orc War bands
Goblin War bands
Dungeon Critters
Abberations
Giants and Ogres
Adventurers
 

mythusmage said:
For Eberron ...

The Guide to Why a Continent About the Size of Asia has a Population Smaller Than That of 14th Century England

Perhaps they don't count robots among the general population?
 


Remove ads

Top