What sort of product do you want to buy that no one is producing?

Is this dumb?

a dnd screen?
but not a trifold.

My brother made this huge five-fold (qui-fold?) DM screen with spells, saves ... anything that you commonly reference ... and it even looked like a castle. So cool.

But how about a DM screen with a roll out map, so that even the map (where the DM sits) would have some rules (grapple, turn undead, etc ...) that you reference all the time ...

... oh and a Tiamat Lollipop.
 

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Tact-Tiles. They don't make 'em anymore (temporarily? permanantly?) and I've been wanting them since Mid-August.

Come back, Tact-Tiles! Come back!
 

1) Character creation software that has a simple, intuitive interface, and updates automatically whenever WotC releases new content in any forum. Ideally, 3rd party publishers could link into that service as well.

2) The Dungeon Builders Guidebook, a comprehensive resource for creating dungeon crawl adventures, from designing the play environment, stocking it with monsters and treasures, establishing a plot, and flexing the whole thing up or down in challenge level in response to party progress and makeup.

3) A complete replacement for the god-level powers in D&D, which has systems to account for granted spells, relics, class features, benefits of worship, pantheons, captured/aligned plans, servitors, nemises, etc. (ala, The Primal Order)

4) A replacement for the Monster Manual which features all new creatures designed for use in the game in all the challenge level, environment matrices used to develop MMI; essentially a reboot of the D&D beastiary with opponents that players are totally unfamiliar with.
 

Crothian said:
More then likely I'm the idiot and just can't explain things. :D

Nah, I'm in a medicated haze. Been sick since last year... :( I can definitely see that working and it would be the kind of product we would produce. Too bad we're so far behind. I may scrawl that in my notebook of possible products that will never get released if that's cool by you.
 

JVisgaitis said:
Nah, I'm in a medicated haze. Been sick since last year... :( I can definitely see that working and it would be the kind of product we would produce. Too bad we're so far behind. I may scrawl that in my notebook of possible products that will never get released if that's cool by you.

All I would ask is a little "Thanks Crothian for the idea" or something like that. And an understanding when I send you monthly e-mails asking how the book's coming along ;)
 

Mouseferatu said:
Unfortunately, a project of that scope simply isn't feasible for either of us if we're not getting paid for it. A labor of love is a great thing, but it don't put food on the table or DVDs in the player. ;)
Does that perhaps play into why no one else is interested? (or at least on the track of why)
 


cutup said:
Tact-Tiles. They don't make 'em anymore (temporarily? permanantly?) and I've been wanting them since Mid-August.

Come back, Tact-Tiles! Come back!

Aaaargh ! I want to get some more soon. Say it isn't so.

Good NPC and PC creation and tracking software which also lets me print up buff cards, letters of mark, wanted posters, easy to read stat blocks, etc. Something to make the DM job easier while adding something to the game.
 


Crothian said:
Mechancis wise I would love to see a book that had ways to modify the core classes. We don't need all these new prestige classes and base classes. All we need is a book that has ways to modify the existing classes. We get a little of it here and there but no one seems to want to devote a book to it. Everyone wants to reinvent the wheel.
Personally, I think the creators of the various classes and PrCs are just winging it. They create a class that sounds okay, play test it in a few scenarios, and then release it. Perhaps it is more overpowered than they realized. Perhaps it is underpowered. Perhaps they didn't playtest it enough or in the right type of situation and it has a fatal flaw or can be utterly broken in a certain instance. In the end the entire class construction is more guesswork than most of us would probably like.

As with creating monsters and races and even spells - there is no back ground central pattern or method. Thus such a tome as you would want is impossible.

Crothian said:
I'd like to see a book with example campaigns. Not fully fleshed out adventures, but ways to craft a campaign and use adventures and previously written material to support it. D&D can feel a bit episodic at times.
Um, they likely feel that their (longer) adventures cover this. Red Hand of Doom, and several others often seem made to move a party through several levels in a non episodic manner (well, usually non-episodic).

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For myself? I wouldn't mind a book on houserules. By this I mean a tome that has a collection of houserules and details how they would change the situation - which rules they would interact with, which rules they might break, etc. But such is impossible, as there are too many houserules for such a tome to cover more than the tip of the iceberg.
 

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