OBSOLETE LEGACY SPELLS
THAT SHOULD NOW BE SKILL CHECKS
IN 5e
Legend Lore 5 − History
Find The Path 6 − Survival
Locate Animals Or Plants 2 − Survival
I have some quibbles here. These spell have utility for DM, to run a plot or running published adventures
They should be rewitten with that in mind.
I use Legend Lore to drop info they have failed to find or to indicate that McGuffin is totally new, it has no legend.
Find the path should be for legendary things and give a direction if out of range.
Locate animals or plants should be for legendary indicidual things and also give a hint of direction. Only failing if on another plane.
Contact Other Plane 5
Augury 2
Divination 4
Commune With Nature 5
Commune 5
Speak With Dead 3
I would keep them but make them rituals. Again a useful tool for dropping clues.
NEAR-WORTHLESS SPELLS, TOO SITUATIONAL
Hallucinatory Terrain 4
Mirage Arcane 7
Make as rituals but you must be this level to cast it.
I like the flavour of Imprisonment but I do admit that is not likely to be taken, but not every spell should have adventuring application.
Though Imprisonment could be a plot spell. Perhaps the big bad cannot be killed but only imprisoned. Hmm that is giving me an idea.
Move Earth 6
Secret Chest 4
Illusory Script 1
Animal Messenger 2
Skywrite 2xg
Instant Summons 6
I would agree that they are situational but I also believe that, that is not a good reason to get rid of them
Some should be rituals and Instant Summons is too expensive for what it does.
TOO WEAK FOR ANY SLOT
Color Spray 1
Acid Arrow 2
Witch Bolt 1ph
Warding Bond 2
SPELLS SORELY NEEDING REDESIGN
Reincarnate 5 − make level 1, so dead PCs come back as new PCs with memory
Passwall 5 − phase thru any solid object, make ethereal effects lower level
Daylight 3 − merge with Continual Flame
Water Walk 3
THE FOLLOWING SPELLS NEED DEMOTION TO LOWER SLOT
OR ELSE GET A SIGNIFICANT BUFF OR REDISIGN ...
REDESIGN AS A CANTRIP
Darkvision 2 − rewrite as cantrip
Water Breathing 3 − rewrite as cantrip
DEMOTE TO SLOT 1
Phantom Steed 3
Continual Flame 2
Cordon Of Arrows 2
Flame Blade 2
Magic Weapon 2
Ray Of Enfeeblement 2
Snowball Storm 2xg
Dust Devil 2xg
Cloud of Daggers
Irresistible Dance 6 − level 1 ! (Compare Hideous Laughter and Entangle)
No comment
Barkskin 2 − PLAYTEST FIXED THIS WITH A MORE USEFUL BUFF
Agreed
DEMOTE TO SLOT 2
Faithful Hound 4
Wall Of Water 3xg
Plant Growth 3 − might need redesign
Meld Into Stone 3
Flame Arrows 3xg
Vampiric Touch 3
Conjure Barrage 3ph
Grasping Vine 4ph
i would not have an issue with that.
CONSOLIDATE ALL TELEPATHY INTO SINGLE "TELEPATHY SPELL" AT SLOT 2
Telepathy 8ph
Telepathy Language (Monster Manual)
Sending 3
Tongues 3
Telepathic Bond 5
Comprehend Languages 1 − might need redesign anyway to make worthy of prep
Not sure I would agree. Instant comms is very powerful
sending should probably be a ritual.
DEMOTE TO SLOT 3
Guards And Wards 6
Sequester 7
Elemental Bane 4xg
Creation 5
Cloudkill 5
Programmed Illusion 6
Stone Shape 4
Immolation 5xg
Guardian Of Faith 4
Ice Storm 4
Aura Of Life 4ph
Phantasmal Killer 4
Flame Strike 5
Circle Of Death 6
DEMOTE TO SLOT 4
Storm Of Vengeance 9
Hallow 5
Wind Walk 6
Investiture Of Ice 6xg
Investiture Of Flame 6xg
Control Winds 5xg
Geas 5
Insect Plague 5
Divine Word 7
Investiture Of Wind 6xg
Tree Stride 5
Arcane Gate 6ph
Create Undead 6
Arcane Sword 7
Weird 9
Investiture Of Stone 6xg
Transmute Rock 5xg
DEMOTE TO SLOT 5
Control Weather 8
Word Of Recall 6
Demiplane 8
Magnificent Mansion 7
Holy Aura 8
Transport Via Plants 6
Blade Barrier 6
Wall Of Thorns 6
Wall Of Ice 6
Project Image 7
Prismatic Spray 7
Sunbeam 6
Resurrection 7 (Revivify 3 is now a gamechanger for resurrection spells)
DEMOTE TO SLOT 6
Teleport 7
Etherealness 7
Fire Storm 7
Time Stop 9
DEMOTE TO SLOT 7
True Resurrection 9 − needs redesign (Revivify 3 is now a gamechanger)
Animal Shapes 8
Earthquake 8
Sunburst 8
DEMOTE TO SLOT 8
Power Word Kill 9
Gate 9
If they did it, I would not be upset.
PROMOTE TO SLOT "10"
Forcecage 7
− is one of the few spells that is actually broken
− increase to slot 8 or 9
− or better yet, redesign completely
Wish 9
− not "broken" ... but ...
− so much better than all of the other spells, even the ones in slot 9
− make Wish an Epic Boon
Except for Sorcerer. I think that the current Sorcerer wish at level 18 is appropiate.
THE FOLLOWING SPELLS NEED A MINOR BUFF
TO COMPETE BETTER WITH OTHER SPELLS IN THE SAME SLOT
− MOST NEED TO BECOME WORTH PREPPING
− MAKE MORE USEFUL MORE SITUATIONS
− BUT SOME NEED TO BE A BIT STRONGER
...
BUFF THESE CANTRIPS
Sword Burst 0tc
Poison Spray 0
Gust 0xg
Friends 0ph − probably needs redesign
Shape Water 0xg
Acid Splash 0
Produce Flame 0
Control Flames 0xg
Spare The Dying 0
Message 0
BUFF THESE SPELLS IN SLOT 1
Floating Disk 1
Unseen Servant 1
Speak With Animals 1
Arms Of Hadar 1ph
Ray Of Sickness 1ph
BUFF THESE SPELLS IN SLOT 2
Gentle Repose 2
Arcanist's Magic Aura 2
Zone Of Truth 2
Gust Of Wind 2
Protection From Poison 2
Calm Emotions 2
Knock
BUFF THESE SPELLS IN SLOT 3
Elemental Weapon 3ph
Remove Curse 3
Speak With Plants 3
Nondetection 3
Gaseous Form 3
Wall Of Sand 3xg
Wind Wall 3
Hunger Of Hadar 3ph
BUFF THESE SPELLS IN SLOT 4
Private Sanctum 4
Control Water 4
Locate Creature 4
Blight 4
Dominate Beast 4
Stoneskin 4
Wall Of Fire 4
BUFF THESE SPELLS IN SLOT 5
Dream 5
Planar Binding 5
Mislead 5
BUFF THESE SPELLS IN SLOT 6
Forbiddance 6
Primordial Ward 6xg
BUFF THESE SPELLS IN SLOT 7
Symbol 7
Finger Of Death 7
Delayed Blast 7
BUFF THESE SPELLS IN SLOT 8
Power Word Stun 8
Horrid Wilting 8xg
Incendiary Cloud 8
Feeblemind 8
Antimagic Field 8 − negating ones own magic is too situational
NOTE AGAIN, THESE SLOT 9 SPELLS ARE UNWORTHY OF SLOT 9
Storm Of Vengeance 9 − truly a less useful spell
Imprisonment 9
Weird 9
Time Stop 9 − unworthy as written
Power Word Kill 9
Gate 9
Some of these should be rituals in my opinion.