D&D 5E What the warlord needs in 5e and how to make it happen.

Great response Aldarc. That sums up why I, and I believe a lot of people, want to play a warlord. To have that tactical presence on the battefield. Elfcrusher, what sort of name would be acceptable to you? Can you give an example?

One of the reasons I struggle with this is that I cannot actually come up with a good name. Everything seems to fall into one of those two categories.

It's too bad "Warden" has baggage from 4e. I think that's a great class name. Somewhat vague in it's meaning, thus (like Ranger or Druid or Paladin) D&D could co-opt and define it.

But, yeah, I'd be ok with "Warden". And I'd want the fluff to avoid giving orders and being looked up to.
 

log in or register to remove this ad


By default, every 4e weapon class had a SCAG cantrip like booming blade or green flameblade. You hit for normal damage, and it had some extra effect like punishing someone if they move.
Warlords granted only basic attacks, not cantrips. So a generic granted attack was about 80% of the normal damage (which is why it also added +int). As you level, your attack becomes even less, so the warlord adds more.

Essentials classes where built around making a single good attack (like the 5e rogue). They got extra damage built right into the basic attack, so a warlord could do 110% damage with then. Stronger, but not OP.


The real way warlords became OP was because of how many different kinds of actions there where. You could grant 2 attacks with your action, then another with your bonus action, and another with your reaction, all with a big bonus to hit or damage. So you do 80% * 5 attacks = 400% damage, or 110%* 5 = 550% with an essentials class, all in 1 turn.

The highest I manged was to grant 10 attacks in 1 round (+4 if allies took the right feat). Not that I actually took any of my builds to a real game.
http://www.enworld.org/forum/showth...ar-Op-Builds&p=6707511&viewfull=1#post6707511



It would be like having twin haste, purple dragon knights action surge, commander's strike all together, with crusader's mantle and foresight tossed in for good measure, with the rogue doing full sneak attack damage each time. (...and now i need to see the maximum amount of attacks I can grant in 5e...)

5e's cut down on most of that by having only action, bonus action, and reaction (4e had action, bonus action, reaction, free action, opportunity action). As well as the 1/turn thing for rogues, and concentration.



It should be noted that most of 4e errata's where adding "once per turn" to things. Something 5e started with.

Ah ok... thanks for the explanation.
 

I find your assertion curiously lacking in supporting details while I've provided examples. Every case I've found either involves spending more actions (reactions, bonus actions), spending limited resources (superiority dice, spell slots, concentration), or both.
I've already explained there must be some limitation.

"Unrestricted" in the sense we're discussion means actions-wise; the 1:1 trade.

Obviously other costs apply.

The point being: so far all we've been given is unfavorable action trades. What a real Warlord needs is 1:1 trades (but with other strings attached)



Sent from my C6603 using EN World mobile app
 

Not that I have any influence whatsoever over WotC, and not that any of you should actually care what I think (unless you think I'm pretty typical for a non-4e player and together we have a voice), but if you really want to win me over to the Warlord you'll resolve the name first, rather than kicking that particular can down the road.
I suppose we all have different priorities in this hypothetical project. Fair enough.

Give me a great name, colorful and evocative, to latch onto that helps me visualize a distinct archetype, with examples from history or fiction, and I'm on board.

The one historical figure that I think most resembles what you all are talking about is Odysseus. He was clever and charismatic, and is known more for his planning than for his prowess in arms. (Even his archery, as fine as it was, depended in key moments on his tactics.)
Odysseus is a good choice. Odysseus was no Achilles, Ajax, or Hector. There's also Julius Caesar. Not much of a brute fighter - just a noble in a command position - but a also clever, charismatic, and strategic thinker in arms and politics. Though I'm not as well versed in the lore, I recall that there are a number of characters/figures in Romance of the Three Kingdoms who would likely qualify as "warlords" rather than fighters: e.g. Zhuge Liang.

In terms of fantasy, there is Mat Cauthon from Wheel of Time, possibly with rogue levels. (He even had the luck of the dice in his favor in warfare.) In A Song of Ice and Fire there is at least Tywin or Tyrion Lannister. Croaker from Black Company. Potentially opening a can of worms here, but arguably Aragorn with an appropriate background. (Though you could build Aragorn as a paladin, ranger, fighter, or warlord with appropriate flavor, subclass, feats, and background.)

My own personal requirements, which you are of course free to ignore*:
- Can't imply seniority/primacy over other characters (Warlord, Captain, Commander). That honor is earned over time, not chosen at level 1.
Just a minor point: Soldier Background. Roll for rank. Feature comes with military rank. ;)

- Can't be dryly descriptive (Tactician)
And yet we have "fighter" which came from super colorful "fighting man" or even the "magic user"? :erm:

This breaks your requirements slightly, but there is always the term "Legate," which can refer to a rank, envoy, ambassador, or official.
 

Warden would be a good name. Also how about Warrior? It is nice and generic. From latin we also get strategus or pugnator. Marshal could also work.
 
Last edited:

In A Song of Ice and Fire there is at least Tywin or Tyrion Lannister.

They are clever political schemers, sure, which is somewhat related to the thing we are (or seem to be) talking about, but are they the same thing?

Just a minor point: Soldier Background. Roll for rank. Feature comes with military rank. ;)

a) Available to all classes.
b) Almost no mechanical effect, and certainly not on other Player Characters.

This breaks your requirements slightly, but there is always the term "Legate," which can refer to a rank, envoy, ambassador, or official.

I don't mind that, but (again) that sounds more like Tywin Lannister, less like Odysseus.
 

And if you want the warlord to heal like a pacifist cleric, he won't be adding as much damage.
To be fair, you'd also have been waiting until Epic to kinda sorta rival the pacifist cleric.

And that's where the issue comes in. Sure, you expect that from a Warlord. But you shouldn't expect that from anything 5e.
Still don't see 5e as as that starkly inferior. Sure, something that was neatly balanced in 4e might be broken in 5e - that's the case for every caster that was in both editions, for instance - that's just the way 5e design works, it's not balance-first, or even third. Balance is something the DM can impose if he wants, not something that determines what classes can exist in the game.

Now, I happen to think there is a place in 5e for the warlord. But I'm willing to work within 5e's design philosophy to get there.
5e's design philosophy is class-concept-first. The hardest part of sticking to that is going far enough in making a class awesome without feeling too guilty about it. ;)

I have to admit as somebody who never played 4e, given the fanatical demand for Warlords it's pretty hard to shake the suspicion that Warlords were OP and that what's really going on is that a bunch of 4e players miss WTFPWNing the battlemat.
Most of D&D's history, it's been a poorly-balanced game, and getting a 'lucky'-rolled character or a wildly OP magic item in the olden days, or crafting a wildly OP build in 3.x was a significant aspect of enjoying the game for some players. If you played any edition other than 4e, you can't help but internalize that to a degree, you /know/ part of the appeal of the game is 'winning' by getting the character that overpowers and overshadows everything else.
4e, in relative terms, all but did away with that, and that really seemed like it was always the driving force, the bottom line behind the edition war, that it didn't have the 'system-mastery' or 'skilled play' opportunities to 'win' by overpowering that 3.x and the classic game provided.
So it's deeply ironic, as well as flatly unjustified, for you to be harboring that particular fear.
For every post like Tony's (who knows his game and I tend to believe) saying that they weren't OP, there are 10 posts reminiscing about how effective they were. It's hard to ignore the pattern.
There's actually no inconsistency there. 4e was the most nearly-balanced edition of D&D, by quite a large margin. The Warlord (and Fighter & Rogue & Ranger) were all wildly effective compared to the traditional Fighter & Thief, precisely because they were roughly balanced.

This is my own bias and perhaps failure of imagination, but I have a really hard time understanding why it's fun to visualize granting somebody else an attack.
Fun's like that. I don't get the appeal of the 4e Striker role, it's boring, to me, while Leader was awesome, Controller potentially fun, and Defender something I could at least work with. But, I don't hold that against people who do want to play a Champion or a blasting sorcerer or whatever. And, hey, if I can give them an extra shot of their attack-and-damage-rolling fun, in the process, it's a win-win.

In my mind's eye I see gameplay like I'm watching a movie. I imagine my sneaky rogue stabbing somebody in the kidneys, or my archer pulling off pinpoint heart-shots, or my barbarian screaming and cleaving foes in twain...etc. But I try to imagine "granting an attack" and there's just no there there.
Happens in the movies all the time. The set-up, the encouraging word, the tossed weapon, the significant look even.



Ideally we should assume that no matter which class/subclass we add to a party the combats should become easier by about the same degree.
That's an ideal D&D has rarely come close to. The closest it came was in 4e, and even then, it would have to be in terms of classes of the same role, as synergies among roles would make swapping out any character for any other quite different.

In other editions, swapping in a caster is usually better than swapping in anything else, period. A party of CoDzillas & Wizards in 3.5 was strictly superior to just about anything else, even if you could work up some synergies. A party of multi-class characters in the classic game was superior at low-level, at high level you'd want a bunch of humans - but class could be less important than magic items, too.

And although currently that is most definitely not true...both because party composition matters and because some builds are demonstrably more effective than others...I think making that even less true is a terrible rationale for the existence of a class.
Even the crazier takes on action-granting would be unlikely to result in a Warlord that would be strictly better when swapped into a party than a character of any other class. Strictly better than another martial class in combat, perhaps, since all the existing martial classes are primarily contributing DPR, and in a party full of DPR, swapping in anything else would be a good. But that's a failing of the existing classes.


if you really want to win me over to the Warlord you'll resolve the name first, rather than kicking that particular can down the road.
The Warlord already has a name, and it's a fine one, evocative of genre, especially the pulp end of it, and of characters like John Carter. Sure, it has an arguable sinister side to it, but it's not like Warlock and Assassin - and in the benighted modern context, even Cleric - don't, either.

The one historical figure that I think most resembles what you all are talking about is Odysseus. He was clever and charismatic, and is known more for his planning than for his prowess in arms.
And what was Odysseus? A Hero.

- Can't imply seniority/primacy over other characters (Warlord, Captain, Commander). That honor is earned over time, not chosen at level 1.
The existing class and sub-class names Wizard (originally the name-level title for an 11th level wizard), Knight, Champion, and backgrounds like Noble already imply primacy or accomplishment.

- Can't be dryly descriptive (Tactician)
'Fighter.'

I'm sorry, but any 'requirement' a returning class's name be changed to fit is going to have to be one that every other returning class's name already fits. And that's neither of the two you've put forth.

IMHO: Give anything you planned on giving to a warlord to the fighter to increase their versatility.
If you combined every toy the fighter ever got in every edition, with everything the Rogue ever got, and added everything anyone's ever wanted for the Warlord, why, then, you just might have a genuinely OP class.

Though in 3.5 it'd've probably been Tier 2.
 

WotC has told us in the SCAG that their generic term for warlords is "Banneret."

I had to look it up to know what it meant.
 

Ok, over lunch I thought about a "Warden". Curious if Warlord fans would like this class. I think I would.

Medium or Heavy Armor (all the same to me), Shields, Martial Weapons
d8
MAD: Dex or Str, Intelligence*

*Descriptions of this class seem to rely on both Cha and Int. For a variety of reasons, including existing design space and trying to get away from the "Leader" concept, I'm leaving Cha totally out of it.

Abilities (rough sketch, not sure of order)
- If within 5' of an ally can use reaction to grant advantage on attack roll, saving throw, or Concentration check, or otherwise use Help action.
- If within 5' of an enemy can use reaction to impose Disadvantage on attack on somebody else (not self) or prevent an AoO on somebody else (not self)
- At 5th level, gets two reactions/round (instead of second attack)
- Use Dex + Int for initiative, and any allies can choose to use your Int bonus instead of their own Dex bonus.
- As an Action grant scaling bonus HP to all allies within 30'. Int modifier times/short rest.
- If able to prepare for a combat for at least one round (before Initiative is rolled) and communicate with other characters, grant Inspiration to everybody.

I'd also like to think of some creative uses for bonus actions.
 

Remove ads

Top