mellored
Legend
I'm not sure what you mean.My fear is that new tactical feature rapidly turn to gimmick play.
You mean doing the same thing over and over? That already happens with weapon attacks.
I'm not sure what you mean.My fear is that new tactical feature rapidly turn to gimmick play.
Agreed.I just need to review something.
The "Weaponmaster" isn't a master of weapons, but a master of defense/stickiness/adaptability?
I was rather hoping for a Fighter that was dedicated to a single subset of weapons, like a master of weapons. Not a fighter dedicated to the defense of allies, which is something that would be done through use of shields/tactics/etc.
If a class name evokes something that it doesn't actually do it is poorly named, and likely not a class.
Yeah, I may not have explained it too well in the OP:I just need to review something.
The "Weaponmaster" isn't a master of weapons, but a master of defense/stickiness/adaptability?
For those who don't recall, the Weaponmaster was the early name of the Battlemaster in the playtest, and the de-facto sub-class name retroactively applied to all 4e fighters when they were superseded by the Essentials Knight & Slayer. (It was also a Dragon Mag fighter build with a few powers that did different things depending on what weapon you used, but I'm guessing that's not important).
Ironically there was a Dragon mag build by the name that was just that. It wasn't much developed, though.I was rather hoping for a Fighter that was dedicated to a single subset of weapons, like a master of weapons.
Take it up with Mike Mearls. He applied the name after the fact. I agree it's not a great fit as names go. I could waffle around typing "pre-Essentials-4e-AEDU-Fighter" every time or I can use the name he gave us. :shrug:If a class name evokes something that it doesn't actually do it is poorly named, and likely not a class.
I'm not sure what you mean.
You mean doing the same thing over and over? That already happens with weapon attacks.
By adding slowly more tactical rules, we slowly retrobuild 4ed.
More reactions, more small effects, more accurate positioning, more headaches!
Ah... complexity. I wouldn't worry.By adding slowly more tactical rules, we slowly retrobuild 4ed.
More reactions, more small effects, more accurate positioning, more headaches!
That won't happen unless we add 20hp kobolds.More hours long kobold battles!
Look, imagine if Fighter said:
It's not broken. It's not overpowered. It's not even something that you can't possibly envision a Fighter doing. But doesn't that make you say, "Diplomacy is a fighting style?"
The mechanic just doesn't match the description of the ability that grants it. If you want the Fighter to have such an ability, that's fine, but mashing them all together into one box is very inelegant.
It's like putting the druidcraft cantrip on the Wizard spell list, or animate dead on the Paladin's. It works. You can even invent reasons to do it for a given campaign. But it's a flavor fail.
Take it up with Mike Mearls.
He isn't presenting this as a class concept in 5th edition.