Well, i've been running an on and off, and often setting shifting DnD game the last two years, and well i'm needing advice on one of my players. He's the near defintion of power gaming, and has a strange tendency for his characters. He likes to build them all wanting to "Conquer the hearts and minds of the masses." and is becoming a problem. He knows I run a Hero campaign, but has seemed determined to bring discord to the party, ranging from selling chaos phage under the belief he could force a thieves guild to ally for him for the "Betterment of the city.", planning to create a cult of followers willing to sacrifice their lives in his name as that's how much his people love him, and often rights his characters having power and connections they shouldn't have at start.
Personally, i'm all for backstory but when you start claiming you start arguing in that backstory person you know every session for knowledge on everything... and as a bonus he claims these charters are LAWFUL GOOD. Somehow I doubt that's how your moral alignment would act.
I've been friends with the guy as we got along in a previous game where we were both players but his disruptions or these insane trying to shift the party away from the story ideas are getting irritating. Any advice on how to handle this would be much appreciated.
Personally, i'm all for backstory but when you start claiming you start arguing in that backstory person you know every session for knowledge on everything... and as a bonus he claims these charters are LAWFUL GOOD. Somehow I doubt that's how your moral alignment would act.
I've been friends with the guy as we got along in a previous game where we were both players but his disruptions or these insane trying to shift the party away from the story ideas are getting irritating. Any advice on how to handle this would be much appreciated.