Ellie_the_Elf
First Post
Hi all,
Some of this is explained in a post here, made by one of my players - I've started this thread so as not to derail his...
http://www.enworld.org/showthread.php?t=192605
We've started playing the Shackled City adventure path, and have completed the first two adventures. The problem is that the campaign at present has an insanely high mortality rate- 4 deaths in as many levels, and numerous near-deaths (being knocked into negatives but stabilising or getting healed)
Additionally, there is some dissension in the ranks- mainly involving the role of the two party clerics, and how much and how often they should be healing their party.
The group have been somewhat hampered by the tiny rooms many of the combats occur in (particularly in the 2nd adventure, Drakthar's Way) but tactical combat is almost non-existent.
Any suggestions for improving teamwork within a group?
Some of this is explained in a post here, made by one of my players - I've started this thread so as not to derail his...
http://www.enworld.org/showthread.php?t=192605
We've started playing the Shackled City adventure path, and have completed the first two adventures. The problem is that the campaign at present has an insanely high mortality rate- 4 deaths in as many levels, and numerous near-deaths (being knocked into negatives but stabilising or getting healed)
Additionally, there is some dissension in the ranks- mainly involving the role of the two party clerics, and how much and how often they should be healing their party.
The group have been somewhat hampered by the tiny rooms many of the combats occur in (particularly in the 2nd adventure, Drakthar's Way) but tactical combat is almost non-existent.
Any suggestions for improving teamwork within a group?