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But your whole point was that by removing fixed ASIs we would get more of those races in those classes and then they most definitely would have those immersion-breaking stats!
Great! So you agree?
But your whole point was that by removing fixed ASIs we would get more of those races in those classes and then they most definitely would have those immersion-breaking stats!
Yes, I agree that if you let people put their ASIs wherever we would see more high-strength halfling characters. Obviously. I don't want that though.Great! So you agree?
It seems to be all or nothing with you, which confuses me greatly. Either I don't care about roleplaying because I am a min-maxer, or I don't care about my ASI's because I am playing a roleplaying game.
Let us say I want to play an Elf Barbarian. Why? Not because I want to min-max, but because I find the story potentials of an elven barbarian interesting. I can imagine some very interesting roles and thoughts from someone who has lived 200 years in the same forest, cut off from civilization.
However, that doesn't mean I want to be a bad Barbarian. In fact, being strong and dual-wielding troll-bone handaxes is part of my backstory, it sounds awesome. I can build some great stuff with this. Except, nothing in elf mechanically is what I want for a Barbarian. the lack of Strength and Con make me deal even less damage, miss more, have lower HP. Heck, if I was building this with the Standard array, I'd be looking at 15, 15, 14, 14, 10, 8 which isn't terrible, I mean, I can work with it. But my very first ASI at level 4 is going to be getting those to 16's, meaning I can't take feats which I love to take, because they are more interesting.
But, I could do a nearly identical concept with a Dwarf. Getting 17, 16, 12, 13, 10, 8. Same AC, better damage, better hp, better in every way as doing what a Barbarian does. So, now I am forced to answer a question. Do I care more about being an Elf, or more about being a Barbarian?
And I hate having to ask that question. I shouldn't have to ask it. But I know the system. I know how hard it is to keep playing with a 16 after 5th level. Every single time I've done it, I've been left longing to reach 8th level so I can get that flipping 18, so I can tilt into the more comfortable patch of bonuses. I'm literally expeirencing this right now with my rogue. I want to take feats, but I've got a 16 dex, and it is leading me to miss far more than I should, leading to me feeling worthless in combat. And I even could have gotten an 18 at 4th, but again, I love feats. I seriously do, they are far more interesting than these boring numbers, but every time I ignore those numbers, I spend the majority of combats twiddling my thumbs and missing.
So sure, call me a min-maxer, say I'm a roll-player who doesn't know what DnD is really about, but I'm sick and tired of making that decision. I'm sick and tired of thinking "wouldn't it be cool if- no, won't have the right stats" I want to role-play, and not have the game punish me for it. People are so worried about "humans with funny masks" that they are forgetting that DnD is Carnivale, and you should be changing masks with abandon.
The ones who envision a game where players can either play to expected tropes or against them and be balanced either way
I disagree. A thing doesn’t have to be suboptimal to be unique or surprising.This right here is the path I am talking about. It is flawed thinking. Without tropes, with everything "balanced," you rid yourself of any uniqueness. You never get a "that's cool, I've never seen that," or "I never thought to make that class specialize in this also."
I don’t understand this metaphor.What you get is diversity for a year, then afterwards, you get McDonald's as your fighter, Burger King as your wizard, Wendy's as your rogue, and Taco Bell as your cleric. You don't get the Baja seafood Mexican cuisine cleric and the Oaxaca tamale Mexican cleric standing next to them. You get Taco Bell in the long term.
It's not hard for a group of those kinds of players to just say, "No racial bonuses. Get +2, +1 floating." and be done with it. The game doesn't need to do it for you.I agree, this is something that the “don’t play with min-maxers” argument brushes over. There are many, many, many players who aren’t just min-maxers, who still find it difficult to be satisfied playing a character with below par accuracy and damage; players who would happily take a Feat over an ability score increase because expanding their characters’ capabilities is more interesting to them than getting a flavorless statistical boost. Players who genuinely want to play unexpected race-class combinations because they think it paints a cool narrative picture... But who don’t want to be punished for making those more interesting, concept-driven character decisions with a suboptimal contribution to the party’s overall damage output. Players who want to play something weird without dragging the rest of the party down for it. Players who would gladly take “role-play over roll-play” () but feel that the game discourages them from doing so. These, not the min-maxing boogeymen, are the players who want to decouple ability scores from race selection. The ones who don’t want to have to choose between playing against type and playing an effective character. The ones who envision a game where players can either play to expected tropes or against them and be balanced either way, If such a game is “just humans with rubber masks,” well, maybe humans with rubber masks is good for the game then.
Given that we are talking about 5e and not 6e, that the game won’t do it for us is a given. The 5e rules already are what they are, we are necessarily talking about house rules here.It's not hard for a group of those kinds of players to just say, "No racial bonuses. Get +2, +1 floating." and be done with it. The game doesn't need to do it for you.
Absolutely.I don’t buy this line of argument that rules at 12+ aren’t relevant because “most” games don’t go that high. If something is wrong with the rules, then something is wrong with the rules. What, people who play at higher levels don’t matter?
Furthermore, if we want to say that only statistically “normal” games matter, then you don’t have to worry about immersion-breaking 17 strength halflings and gnomes, because most games don’t have halfling or gnome fighters and barbarians, as we know from the data.
And yet, it is a fact. A halfling barbarian will have a harder time than an half-orc barb. But he will be able to be a functional member of the group in 5ed. The ASI are not punishing enough to prevent such a build.1) I disagree. A thing doesn’t have to be suboptimal to be unique or surprising.
2) I don’t understand this metaphor.