What to expect from a psionic elocater?

Storyteller01 said:
He's been mentioning a 1000 ft spring attack. How would this work?

I have never seen a way to achieve this in the years I've used 3.x psionics... so I would ask him precisely how he intends to do this. If he can't explain it, then he can't do it.

100'? Sure. 200'? I might be able to see that at 20th level with the right build and specialization. 1000'? No way.
 

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Sithobi1 said:
Well, Dimension Spring Attack with a horribly pumped effective caster level might work...

...Except that Dimension Spring Attack is limited to opponents within 60 feet.

I'd say, if psionics concern you enough that you had to depower them so drastically, don't allow the Elocator. It's designed for a melee build that will be more likely use powers that don't have saves, but are augmented in other ways. Every one of those powers will be overpowered when compared to a power with an augmentable save, in your variant.

--
gnfnrf
 

I think I see where the mix up is for the 1000 ft spring attack. The player is operating under the assumption that the D. Spring Attack has the same range as the dimensional step ability (he's not reading far enough into the ability).

Per the SRD, this isn't the case. Does the original text say anything different (I'll have access to a copy on Sunday).
 
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Storyteller01 said:
How about after attacking? His statement (now) is that he can exceed the 60 ft after the attack. The SRD says you go back to the point you started from.

From XPH "and then use dimension step to return to her starting point"
 


Storyteller01 said:
Thanks. :) I appreciate the back-up.

No problem! It's been my experience that the biggest balance issues with psionics are always misunderstanding or deliberately misrepresenting the rules. Problem players are always going to find ways to cause problems :)
 

I would second the concern about scorn earth. If you allow vertical surfaces, hten they can fly in many ways as long as tey stay near a wall, and inside the dungeon have nearly limitless manuverability.

Psychic reformation shold be banned. Or limited in a very strict way. One of my players tried to make a lot of powers permenant, and then reform those powers out of his array of powers. He also tried to have three feat/skill/power sets available, with the idea he could switch between them for a stepp, but not terible cost in xp.

Elocuter can be an annoying class for a DM, if you are not prepared for the movement abilities. I would be sure to addd psionic draining areas, or monsters (not a lot) to make sure he has to worry about that last psp, without which he loses most of his power. My characters learned to carry a stone that stored power points just in case.
 

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