What to expect from a psionic elocater?

Bacris said:
No problem! It's been my experience that the biggest balance issues with psionics are always misunderstanding or deliberately misrepresenting the rules. Problem players are always going to find ways to cause problems :)

And the backlash comes with GM's who get burned by this, and later say things like "Oh yeah, I banned psionics. Dealing 16d6 damage at level 3 is sooo broken. Limits on spending power points on one power? No, my player didn't mention that...."

EyeontheMountain said:
Psychic reformation shold be banned. Or limited in a very strict way. One of my players tried to make a lot of powers permenant, and then reform those powers out of his array of powers. He also tried to have three feat/skill/power sets available, with the idea he could switch between them for a stepp, but not terible cost in xp.

The most common trick with Psychic Reformation is apparently to switch out a feat for a crafting feat, make several items, and then change it back. I banned it too, though another solution might be to say it only works once ever on any character, or once every 4 levels or so.
 

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