Sunless Citadel Advice?
I'm going to run the Sunless Citadel tomorrow with a group on their second time out. The first time was "Three Days to Kill", which they "got" and did great at.
When I played "The Sunless Citadel", I was also disappointed at not being able to rescue the supplicants . . . but I figured we made a mistake in burning down the tree. As a DM reading it, I realize there was no way to rescue them.
Should there be? Does anyone have ideas on that?
My PC's will have the primary mission of "capturing" the supply of healing apples, with an eye to growing lots of them for the war effort. Secondary mission of rescuing the NPC's. As written, both of those are impossible missions, but I don't have much problem with it, since the people asking them to do the mission don't know that.
EdL said:I would strongly recomend not starting with Sunless Citadel. It gets real hard much too quickly for noobies, IMHO. And even if they do survive they slam right into the "Whadda ya mean, there's no possible way to rescue them?" situation at the end. I'd be hesitant to run it (at least as written) as the first adventure for long time gamers!
I'm going to run the Sunless Citadel tomorrow with a group on their second time out. The first time was "Three Days to Kill", which they "got" and did great at.
When I played "The Sunless Citadel", I was also disappointed at not being able to rescue the supplicants . . . but I figured we made a mistake in burning down the tree. As a DM reading it, I realize there was no way to rescue them.
Should there be? Does anyone have ideas on that?
My PC's will have the primary mission of "capturing" the supply of healing apples, with an eye to growing lots of them for the war effort. Secondary mission of rescuing the NPC's. As written, both of those are impossible missions, but I don't have much problem with it, since the people asking them to do the mission don't know that.