• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What to Run

the Jester said:
HELL YEAH.

I'm awaiting the chance to run this one myself. It looks to be the best mid-sized campaign I've seen published in a long, long time.

I'm going to run Red Hand of Doom when my long-running Freeport campaign finishes. It looks great.


Richard
 

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Green Ronin also has their Bleeding Edge adventure path, where each adventure is designed to work in the same general area and lead the PCs forward to the next one, but each can also be used completely standalone.
 


Drew:

I can tell you one to stay away from: Age of Worms. This is a negative review, so any fanboys may wish to not read this... It's incredibly mediocre and non-memorable in general. It doesn't have much of a Greyhawk feel either, other than mentioniong of a god or two (god names does not a world-feel make). It has pretty mind-numbing NPC interaction intros, which is part of my dismay while the other half of the adventures has been just more of the same dungeon crawls (some people still like this stuff..me...yea, been there 1000 times and 887 were better).

The qualities of the Age of worms campaign are thus:
1. It's a campaign that could end when you're ready. IF you feel like you don't want to go to level bazillion, you can pretty much end any of these at any time.
2. The quality of maps and artwork is pretty good
3. The quality of writing, editing, and formatting is very easy to use and modify on a whim.
4. There are new monsters, which is always fun

The DUNGEON magazine quality is always pretty good in format and layout, but this adventure series just wasn't very interesting other than that. Boring NPC interaction. Boring dungeons. Lack of depth to draw PC's in. IT get's a C from me.

jh


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Into the Woods

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