What traditional fantasy conventions are you tired of?

Joshua Dyal said:
Samurai Elves!

Two hated tastes that taste terrible together!


-Low Magic Worlds

I'm tired of this.
It seems like every time I turn around, someone wants to change the way magic works in D&D because they want an easier time of DMing. Or a grittier game, or for magic to be special. Or they can't reconcile armies and wizards blasting them. Or some other reason.

I like spellcasters to be able to DO GREAT THINGS, and wield great powers, and that there be more than a handful of them in the world.
I like magic to be powerful. Not too powerful, but just the way the Core books represent it.

And, IMC, wizards fighting in wars and interfering in international politics is just not done. A Guild controls all wizardry, so that wizardry doesn't become hated and reviled.
Wizards and kings both realize that they could make things bad for each other, or they could cooperate somewhat, and gain the advantages the other had--sources of spell components and such on one hand, and personal/national security on the other.
 
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Yeah, well, I'm not sure that's a fantasy convention. That's a reaction to a fantasy convention. This isn't a "gripe about whatever I don't like" thread; it's a little more focused! ;)
 

Joshua Dyal said:
OK, I see. Frankly, I'm a little tired to basing fantasy off of transparently well-known Earth cultures anyway. Even if they're not fantasy English, we have the fantasy Romans, the fantasy Arabs, the fantasy Chinese, the fantasy Japanese, the fantasy Mongols, fantasy Plains Indians, etc. ad infinitum... all with new names, of course.

Sovereign Stone was particularly bad at this; they even advertised on the back of their setting book! Mongol dwarves! Samurai Elves! Ehh, give me something a little more original.

I whole-heartedly agree to the point where I don't even use the basic Earth-style 'races', but make up my own.

Platinum blonde, green-eyed, pale-skinned jungle-dwellers who vaguely resemble a tribal culture of Vegas (Ala Street Fighter)

Brunette, brown-eyed, dusky-skinned sturdy folk (closest thing to English/Germans) who make up the psuedo-classical kingdoms, albeit with different government systems and building methods.

Black-haired, blue or green-eyed (via ancestry with the jungle dwellers) mist-laden-plains dwellers with very pale skin with features somewhere between Asian and Gypsy, but with a cultural style that reminds of Frazetta (I based the idea off that old drawing of his with the woman and her panther, heh), as they mostly use long, thick scarves for clothing and ride large white tigers in to battle while swinging their halberds.

The only somewhat RL-based racial group I have is the Savanah-dwellers, and that's mainly because the John Henry Irons look rocks, with a little bit of Queequeg thrown in. I just really like the idea of a cavalry of dark-skinned, heavy-armored warriors with skulls painted on their faces dashing in to rip apart the zombie hoards with their swarm of hungry pet ravens to save the child that the nutty necromancer kidnapped.

And, of course, you have a great deal of cultural differences within the groups, and between them (one of the main NPCs, for instance, is a mix of the black-haired and brunette peoples, giving him the green eyes and black hair, middling-hued skin, and a middling build -- he lives with the brunette culture).

Doesn't take much to be creative, just effort.
 

Warrior Poet said:
Thank you for this. This made my day.

Warrior Poet

I try. :D

Seriously though, there are some very silly subraces out there. IMC, I don't use Wild Elves, Deep Dwarves, Mountain Dwarves (what is the difference between them and Hill Dwarves?), tallfellow halflings, or 3/4 of the sub-races put out in the various D20 3rd party books out there. Sometimes you just have to know when too much is too much. I played in a game once that offered all the races from just about every D20 product in the DM's library (which was vast). There were something 5 different sub-sub-races of High Elves!?!?! It was insane. The one idea out of all that that I did like was using EQ dwarves as Mountain Dwarves and EQ Halflings as Hobbits.

Kane
 

I have found that mine change as the years pass and thus are short-term views. I have actually forgotten some of them.

I am different in that I favor all the different choices. This is because I have been with gamers who take their various inspirations from them. It's cool with me.

Probably the most consistent fantasy convention that I am weary of is the use of magical realms. These have rules and conventions that boggle my mind and leave me dazed and confused, moreso than is normal.
 

Joshua Dyal said:
Yeah, well, I'm not sure that's a fantasy convention. That's a reaction to a fantasy convention. This isn't a "gripe about whatever I don't like" thread; it's a little more focused! ;)

Isn't it a fantasy novel convention that there aren't many magic-users? At least in the popular series? Tolkien and Lewis at least?

At any rate, I seem to see more of that than "high-magic" campaigns!

Lets see...Elves, check, Low magic, check...

Ummmm....
 
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Joshua Dyal said:
OK, I see. Frankly, I'm a little tired to basing fantasy off of transparently well-known Earth cultures anyway. Even if they're not fantasy English, we have the fantasy Romans, the fantasy Arabs, the fantasy Chinese, the fantasy Japanese, the fantasy Mongols, fantasy Plains Indians, etc. ad infinitum... all with new names, of course.

Sovereign Stone was particularly bad at this; they even advertised on the back of their setting book! Mongol dwarves! Samurai Elves! Ehh, give me something a little more original.

Well, but a lot of this problem is going to be on the part of the readers as much as anything else.

In my experience, people are much better at seeing variety in social systems they are familiar with, but when they encounter horse-riding nomads with iron age technology then their first reaction is to lump it up as a cypher for the one or two iron age tech nomad cultures they might be familiar with.

Mind you, that doesn't excuse the sovereign stuff or a gnomes are Scotts mentality, but still...

...I do hate that the only acceptable alternative to variations on the knights and villages model, the past it's easy to imagine, is the massive urban dystopia, the present we love to hate.

Particularly when the focus of urban dystopia campaigns is generally to work the PCs up through city politics and management, an odd thing only in that such campaigns rarely leave the city.

And that just breaks verisimilitude for me since the general nature of city politics is that you have to leave the city to get power within it. Julius would have gotten nowhere in Rome without being a governor in Spain and a conqueror in Gaul.

I mean sure, Fafhrd and the Grey Mouser leave Lankhmar all the time, but Lankhmar itself makes no sense. Any city-state or metropolis of merit is going to have a number of functions and systems that spread out across a huge and diverse network. Rome's food supply stretched out to the Nile, which is why Julius as an ambitious city worker had to go to Egypt, and even in New York, the most insular city in history, you have a labor system that stretches across three states.

And it is an odd convention in that the best stuff does a great job avoiding this, the Three Musketeers are more or less urban adventurers yet the scenery for that moves between country inns, garden palaces, apartments, and alleys with the grace and ease that the life of Paris and the court does. Conan does this equally well, though from the opposite perspective, in that cities are just really nice stops on the epic journey and working for a city all too often means heading out to a hidden mountain fortress.

It's when you get the metropolis and blade runner feel to things that my head hurts because it feels like a really easy sort of creative. Not to knock on Metropolis and Blade Runner, because they were awesome, but they were awesome in a specific niche and because they worked really hard at justifying their awesomeness in a particular context. Later imitations don't feel like they have to do that work because they can just point to Metropolis and Blade Runner. It's exactly the same phenomena that occurs with Dark Lords post-Tolkien, but that doesn't make it any better. Often it's worse because the impression is that the dystopian is cleverly avoiding the Tolkien mess.

Though I should say that, as with the post-Tolkien dark lord, done right it often still has a lot of merit. For me, it's just a prejuidice and an annoyance not a conviction.
 

You know what, though, in the same sense in which it is specifically annoying to have Elven Samurai, they're an alien race why would they therefore organize themselves in a distictly human way unless of course that distinctly human way is also supposed to be alien in which case there's that ucky feeling of downy soft racism, I suppose I would not be upset by dwarves or something else organizing themselves into dystopias.

I mean dwarves are a fictional race why shouldn't they organize themselves into a fictional type of society.

Just like I don't hate elves for living in trees, I just hate them for acting like they based their culture on a Robin Hood Prince of Thieves film that a time traveller left running on the wall of their primordial cave.
 

Samurai Elves!

Now just make them live underground and be psionic and they'd be unstoppable!

'cause remember:
If it's Elven - it's better than normal.
If it's Oriental - it's better than normal.
If it's from the Underdark - it's better than normal.
If it's Psionic - it's better than normal.
 


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