nopantsyet
First Post
Yeah, I've got to agree with you, dungeonmastercal. I've been through being sick of elves and the magical divide and Vancian magic, low magic, high magic. I've sliced the archetypes this way and that. I'd really like to try something like, Buy the Numbers, though I doubt my players would much go for it.
It's not that I don't like the classes. It's that the type of plot I want to run has changed. I could probably more easily adapt d20 Modern to what I'm creating, but as pointed out earlier, D&D is what people play. It's gamers' pidgen. It's not the most articulate tool, but it allows enough of us to communicate in a common parlance so as to allow us to game once in a while.
I'd say that's a pretty good benefit. But I also think it's why there's a significant fragmentation of opinion on this matter. I still supply my players with a healthy dose of the archetypes because they're always crowd-pleasers.
It's not that I don't like the classes. It's that the type of plot I want to run has changed. I could probably more easily adapt d20 Modern to what I'm creating, but as pointed out earlier, D&D is what people play. It's gamers' pidgen. It's not the most articulate tool, but it allows enough of us to communicate in a common parlance so as to allow us to game once in a while.
I'd say that's a pretty good benefit. But I also think it's why there's a significant fragmentation of opinion on this matter. I still supply my players with a healthy dose of the archetypes because they're always crowd-pleasers.