That's actually the perspective I was looking at it from.Not if you consider it from the perspective of someone new to gaming.
The better a book explains HOW to play, the less it needs to do to show you with an example. Going back upthread, my example of the TSR Marvel Superheroes game was the first non-D&D game I GMed and it didn't include an adventure in the box. The books provided had examples of how to do things in a way that made it so I could just read the book and start running games without needing to buy an additional scenario to see an example of how to apply the rules I just finished reading. Don't get me wrong, an example adventure can be extremely helpful especially for a crunchier game that a new GM might be a bit overwhelmed on how to put everything they just read together. There's a reason I point new GMs to the PF2e Beginner Box as a starting point for the game. But I just don't personally think a game has to include one to be considered perfect if the game's rules are easy enough to understand.
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