Reynard
aka Ian Eller
I'll be honest: everything someone suggests Cortex and emphasizes it's toolkit quality, I recoil a little. And it has nothing to do with not liking Cortex (never used it) or not liking toolkits (I love a good toolkit). It is simply the idea that I don't know if I have the mentality bandwidth to learn a new toolkit to get it to do what I want.I'll second Cortex Prime. It emphasizes the fiction/narrative and storytelling beats, and as it's a toolkit it can be tailored to meet the campaign's needs. Be easy to use a challenge pool to represent both antagonists or broader obstacles, with everyone getting a chance to overcome the antagonist/obstacle by depleting the pool until it's gone. You could potentially smack someone in the face, but any other action by the PCs that makes sense is equally as powerful in building towards success. It's great.
Wanderhome is also a beautiful gem, but it plays very differently than most other RPGs (it's much more of a collaborative storytelling exercise than a "game", and to be clear I am in no way saying that disparagingly, I absolutely adore Wanderhome).
But I am not saying I wouldn't, just that it feels overwhelming. So sell me on it. Tell me it's not that hard, or it is hard but it's worth it. Or something.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		