Vaalingrade
Legend
Yup, there's the problem.usually it's ignored, but some session(s) you end up in a desert, arctic, trapped in dungeon.
and it last's only few minutes every adventuring day.
it's additional way to attrition parties resources.
Yup, there's the problem.usually it's ignored, but some session(s) you end up in a desert, arctic, trapped in dungeon.
and it last's only few minutes every adventuring day.
it's additional way to attrition parties resources.
To be fair, I also hate spell components, including for the same reason that I hate tracking arrows, torches, rations, and encumbrance.
When a player wants to create a magic item, I sometimes send them on a quest to acquire unusual ingredients. But they are never random. Most of the stuff, like wood or metal, or artisan equipment, they can purchase.
I know some players are into this kind of thing. The Shadowdark game makes torch counting a central selling point of the setting (to my eyerolling).Well thats the fun part, spell components are only function of doing really esoteric stuff with spell creation. You don't need them to Cast.
And other trackables are things where they can be streamlined without disinclision, and incentivized to further sweeten the deal.
Trading having to occasionally tick off a used Arrow for regularly getting bonuses for rolling high is a good trade imo, and it feels great in practice, as the boons are tracked individually while the losses are just one and done; you see a 1 in your pile of dice, you make a tick mark and you're done.
In other words, adding up bonuses is fun. Adding up losses sucks. Abstract the latter and set it so it doesn't always happen (this is fantasy, we can allow for arrows to not always be running out, and can even rationalize an automatic gathering to explain the non-losses when they happen), and go full-tilt into the former.
I know sum players are into this kind of thing.
But I suspect the vast majority of players find micro-accounting to be less than "fun".
Not to you perhaps, but it’s does appear that some of us feel it is.Its not accounting.
Its not accounting.
And other trackables are things where they can be streamlined without disinclision, and incentivized to further sweeten the deal.
Trading having to occasionally tick off a used Arrow for regularly getting bonuses for rolling high is a good trade imo, and it feels great in practice, as the boons are tracked individually while the losses are just one and done; you see a 1 in your pile of dice, you make a tick mark and you're done.
In other words, adding up bonuses is fun. Adding up losses sucks. Abstract the latter and set it so it doesn't always happen (this is fantasy, we can allow for arrows to not always be running out, and can even rationalize an automatic gathering to explain the non-losses when they happen), and go full-tilt into the former.
Not to you perhaps, but it’s does appear that some of us feel it is.