If a DM having to decide if a task is Easy, Moderate , or Difficult is asking them to be a game dev, you’ve got a way lower opinion of people than I do. I mean, seriously, if they can’t make a decision like that, how are they possibly going to arbitrate all the other choices a DM constantly makes just as part of the job of being a DM?Making the DM waste their time being a game dev whether they like it or not is the issue.
Every page with the wizard printed on it should suffice.And how many pages are you going to sacrifice to lay out all those DC’s? I guarantee you, how ever many it is, the DM is still going to have to make a ruling.
It’s not a matter of forcing people not to use stock DCs, it’s a matter of teaching them not to need them. The tools DMs need are the skills to assess actions and determine if a check is needed to resolve them, and if so, what check and how difficult. What you’re advocating for is eschewing giving DMs the tools to do that, in favor of giving them a set of instructions to uncritically follow.DMs have always had the option to not use the rules. The difference here is that you're taking tools away to leave them no choice.
Every DM is necessarily a game designer, because the contents of the D&D rulebooks on their own don’t constitute a game; what the DM and players do together at the table is a game, the rulebooks only contain the tools needed to create a game. The DM or the author of a module has to use those tools to design the game the players will participate in. And even when running a module, a DM must still make decisions as a game designer, because no module can account for every twist and turn the game might take once the players start playing it. If that wasn’t the case, the module could be run better by a computer. This is why I advocate for teaching DMs how to make those decisions themselves, rather than giving them scripted processes to execute.Making the DM waste their time being a game dev whether they like it or not is the issue.
Sorry, missed this one earlier. It is absolutely true in real play that a game that only uses DCs 10, 15, and 20 runs perfectly fine. I know from experience.They say a lot of things that actually aren't true in real play.
I am literally advocating giving them a tool. You are literally advocating keeping it from them and making them do it themselves.What you’re advocating for is eschewing giving DMs the tools to do that, in favor of giving them a set of instructions to uncritically follow.
In theory, I agree. The trouble is that if you want this to be a function of a skill, you either have to leave it up to DM discretion what the ranger is capable of doing with that skill (in which case you risk DMs sticking strictly to mundane applications), you you have to explicitly codify that the ranger can use their skills in this particular way (which implies that non-rangers can’t use their skills in that way, and in turn limits the potential scope of those skills for everyone else).I could actually see rangers being able to detect unnatural things, including magic and undead, as a Perception check, the same way they could smell machine oil in a flower field.