What Video Game RPG System Do You Want to See Adapted to Tabletop

Reynard

aka Ian Eller
Supporter
EDIT FOR CLARITY: The point of this discussion is to talk about SPECIFIC video game systems that can or could be ported to tabletop. It isn't meant to be a generalized discussion about survival systems broadly, or whatever.

Important Note: I am not talking about what video game you want to see a a tabletop RPG adaptation of, I am asking what specific system seen in video game and computer RPGs do you want to see a tabletop implementation of that works as closely as possible to the way it works in video game (with allowances for the differences in those media).

So, this isn't a "I want a Fallout TTRPG" thread. It is a "I want the VATS system for TTRPGs" thread.

What game systems in a video game or computer RPG do you want to see implemented in an accurate but workable way for use in TTRPGs?
 
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Relatedly, I think that some more complex systems from video games could be implemented using a VTT to help with more complex calculations, nested tables, or whatever.
 

FInal Fantasy Tactics. Totally workable in a TTRPG. Branchable Job system with evolutions, equip a few abilities from your previous classes. Brave and Faith as ratings, and astrological signs giving bonuses to certain traits would make for super fun character creation.
 

Tough question! I have always wanted a hacking system that is satisfying. Deus Ex had a fun hacking mini game. Maybe something like that where you enter a virtual reality and have to apply skills with avatars to gain access. I think key is making it a group exercise so you avoid situations where one player hacks and every one else sits there.
 

A satisfying version of Survival Games where your character's advancement is primarily tied to open world exploration, gathering resources, crafting gear, base-building, and other diegetic activities. However, I don't need the experience of feeling constantly under the threat of starvation and death of more hardcore survival games.
 

A satisfying version of Survival Games where your character's advancement is primarily tied to open world exploration, gathering resources, crafting gear, base-building, and other diegetic activities. However, I don't need the experience of feeling constantly under the threat of starvation and death of more hardcore survival games.
And it is a LOT of book-keeping at the table, which would suck the fun out of it, I think.
 


Hence why I would like to see a satisfying version of these games for TTRPGs. Whether that is possible or feasible is another matter entirely.
I am sure some folks have come up with survival mechanics that work for TTRPGs, but I am trying to think of any actual adaptations of specific survival systems. Fallout has some survival systems, but I don't recall seeing them adapted in the Modiphius game. The only real survival video game I have played extensively was Valheim, and I am not sure its systems would work at the table.
 

I am sure some folks have come up with survival mechanics that work for TTRPGs, but I am trying to think of any actual adaptations of specific survival systems. Fallout has some survival systems, but I don't recall seeing them adapted in the Modiphius game. The only real survival video game I have played extensively was Valheim, and I am not sure its systems would work at the table.
oregon trail 80s GIF
 

Oh, another easy one....League of Legends. MOBAs and tabletop are a great fit. Characters start with a small, unique kit of powers, teams are in groups of 5 with semi-defined roles, and increment in power mostly by adding some power and complexity to their core kit and/or acquiring items. It's not D&D, but it's not NOT D&D.
 

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