Ruin Explorer
Legend
Yeah we played Millennium's End like, what 2-3 times in the mid 1990s? And then we were like "Cool idea but no thanks". It was clunky as hell.That's some early TTRPG jank right there! I love those overly complex systems from the 80s and 90s. Not to play, but as historical documents.
I know, right now, the trend in RPGs, especially innovative RPGs is away from combat, and towards the narrative and collaborative (or even solo!) rather than the simulationist or gamist, and I'm fine with that, but I have to say, I would really like to see like, a very intelligent, thoughtful modern game designer take a run at something like Millennium's End - like a tactical shooty shooty RPG with like, hit locations and cool guns and stuff (I know, I know, guns aren't cool, let's not glamourize gun violence it's already glamourized enough etc. but... I'd love to see the attempt at least).