• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What videogames are you playing in 2025?


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better pic of my gray garden build
Fallout 4 Screenshot 2025.05.15 - 18.49.21.70.png
 

Well, Day 72 of Blue Prince, and a full 53 days after reaching the first ending, I've hit the second ending. There is apparently one more challenge/ending point to go but I don't even have the foggiest idea where to start, other than I guess spirals are important now?

...you know, I would not put the odds of this being secretly an Alan Wake game at zero. Not much above zero, mind you. But not at.
 

All this hack ‘n’ slash has got me wanting a champions of Norath remaster that’s probably never gonna happen.
Honestly bring games like that back. Sure, we have Diablo 4, PoE2, etc. etc. but they all require far too much dedication and attention to detail, to the point where they're not even really hack and slash anymore!

Champions of Norath and the BG: Dark Alliance games were a ton of fun.

Also the really forgotten/overlooked Hunter: The Reckoning games, those absolutely ruled and had a similar deal but more 3D.

Talking of dumb multiplayer, my brother got me and a friend of ours Battlefield 2042 (which was on "this game is dead" levels of sale), and we played a bunch of Breakthrough with bots, which is both extremely easy and surprisingly a lot of fun!
 


Champions of Norath and the BG: Dark Alliance games were a ton of fun.

I never played Everquest, but enjoyed the heck out of Champions of Norath. BG: Dark Alliance 1 & 2 were such fun. Even though I played the SSI Gold Box games back in the day, this was the first time I felt the worlds of D&D really come to life in a videogame.

Also the really forgotten/overlooked Hunter: The Reckoning games, those absolutely ruled and had a similar deal but more 3D.
Yes! They were a ton of fun, nailing translating the World of Darkness into an action-packed videogame.
 

I’m hardly an aRPG aficionado, but I always liked Diablo 1 for this reason. It’s very bite-sized; easy to pick up and put down, even if it’s a bit more primitive than its descendants.
I'm always shocked how few truly simple rogue-likes there are out there nowadays. I would love a mobile game that let me just run into a dungeon for five minutes and kill a bunch of skeletons.
 


I want Diablo 4 without boss battles. I really hate how boss battles suddenly change the way you play the game.
The lair bosses particularly are just a horrible mismatch with the rest of the game. The vast bulk of the game is basically a headlong rampage across the land and through dungeons with some tougher enemies now and then, and then suddenly the lair bosses are all fights about carefully dodging telegraphed attacks and dancing around dodging one-shot mechanics within tiny, constrained rooms like some sort of bloody WoW raid for one! They're obnoxious, and I say that have defeated all of them on Torment 4 (the max difficult) countless times.

Andariel, Harbinger and to a lesser extent Duriel are particularly annoying, because they're extremely lengthy fights were the actual boss is attackable for maybe 10-20% of the fight at most, and the rest of the time you're just "doing mechanics". With Harbinger your build/gear is barely even relevant, you're just there to pick up orbs that Akarat drops and then shoot them. With Andariel you barely get to attack her before another immunity phase starts and you have to blow up three statues which have like between them like 2x as much HP as she does! And you have to do that up to four times! Just dodging annoying instant-death beams the whole time. At least with the basic bosses you can potentially just overwhelm them.

It doesn't help that a fair number of builds that are pretty effectively generally just don't work well on bosses either (but the same doesn't generally apply in reverse).

D4 has great visual and sound design, and some good ideas, but it's basically got the mechanics of a slightly confused game that's deep in Early Access. Literally PoE2, which is genuinely deep in Early Access has a more consistent and together visions of what its doing, mechanically (which includes boss design).
 

I'm always shocked how few truly simple rogue-likes there are out there nowadays. I would love a mobile game that let me just run into a dungeon for five minutes and kill a bunch of skeletons.
Yeah it seems to be a legal requirement that everything must be made tremendously overcomplicated, with layered mechanics and tons to learn, even Dead Cells went that way, from a promising start.

Caves of Qud kind of works decently as a simple true Rogue-like, if you just pick from the pre-made classes and play on hardcore. It's also a completely incredible game generally. But the more action-y end of things is just full of really terrifyingly complicated games.

I feels like the Survivors genre is actually kind of evolving towards "simple Roguelike", based on more recent Survivors-type efforts I've seen.
 

Into the Woods

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