nerfherder
Adventurer
It's gradually shifted over time - before 3.0 came out. One of the things I loved about RQ was that everything used the same rules - PC, NPC, monster. A monster was just an NPC with a different race, after all, and an PC is just an NPC with a player running them. I craved complex rules, and house-ruled my AD&D game all the time, in order to be more "realistic". I bought Phoenix Command to replace Traveller's combat system. I even bought the Phoenix Command advanced rules and extra hit location tables.helium3 said:When did your preference shift? Was it after playing 3.5 for a while?
But, I gradually found that the extra complexity didn't lead to an increase in enjoyment. I learned that simpler often produced the same results, with less preparation time.
I got it when it came out, and have run about a dozen sessions. Prep time has been much shorter than my AE game, but everyone has been having as much fun.Also, how long have you been reffing SWSE now?